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  #1  
Old 06-29-2007, 07:47 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I really need to try getting this to work again... I feel I am missing all the fun!
  #2  
Old 06-30-2007, 12:14 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Hello,

Zengez, there isn't any support for multiplayer at the moment, that's why you re experiencing a lot of issues if you log more than one client.
But multiplier is something that I will like to work on in the future. I can imagine a server where everyone can have his own group. A raid would be doable with 4-5 players, that could be nice on pve and pvp servers.

Concerning heal. A bot, when it spawns, learn its spell list depending its level/class. When a heal is needed, it will scan its spell list and the first heal will be the one it will use everytime. I can't change that for the moment but that's something I will have to look into.
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  #3  
Old 06-30-2007, 10:03 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Update:

-- I've fixed the issue that occured since the last patch concerning NPC's spells. They re now working correctly. Download the latest builds on my website.
-- I've added a new command: "#bot group summon" that will summon all your grouped bots to you, then they will take place as they should (they will just split). This command will be usefull in closed place I think.
-- the full project's sources are availables again on the website.

'Nite,
Mag
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #4  
Old 07-01-2007, 12:16 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Last update for the week-end:

-- The way the bots and their pet were assisting has been reworked a bit.
-- New command "#bot ai mez [target]". If grouped with an enchanter, when you will use this command, the enchanter will try to mez the target. Careful, it's based on a random timer so the command isn't always available.

More info on website.

Later,
Mag
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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