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  #1  
Old 07-08-2007, 04:27 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Hope you don't mind me asking, what about lull/harmony spells is this changing?

The other fixes look very nice, the percent experience lost can probably be put into a rule.
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  #2  
Old 07-08-2007, 05:51 AM
uncommon
Sarnak
 
Join Date: Feb 2002
Posts: 52
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I applied this lull fix against 1002. Compiled Ok, but.

Before patch :

- Monk lull disc (phantom shadow and such) would give you a message "your spell did not take hold" except if you were casting it as a gm. But it was not working.
- Pacification or any other lull type spell cause the mob to aggro you. No resist message or whatever.

After i applied that patch :

- Monk disc land even if you're not a gm. But it's still not working.
- Nothing changed about paci. Still instant aggro.
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  #3  
Old 07-08-2007, 11:05 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I asked Leara and here's the reply I got;

Quote:
My memory doesn't reach back that far. What I remember is that harmony/lull/charm type spells would tell you that it can't be cast on the target.

I remember tracing the issue and I *think* that part of the code fixed it for me. However, like I said, I am not 100% sure that that's the harmony fix. And it could have some consequence(s) I haven't foreseen/understood.

As for charm, the most important one (to me) was the pet buff-wear off thing.

Wish I had time to work on a more recent code base but I am swamped with work (that pays the bills) as it is still.
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  #4  
Old 08-26-2007, 10:54 AM
gernblan
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Join Date: Aug 2006
Posts: 394
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Quote:
Originally Posted by KLS View Post
Hope you don't mind me asking, what about lull/harmony spells is this changing?

The other fixes look very nice, the percent experience lost can probably be put into a rule.
I would HIGHLY recommend connecting this to the variables table if used... not everyone wants 5.5% exactly. Not everyone will know how to change it if not configurable via the variables table.

Just thinking of the newer serverops that are still trying to understand the emu internals.
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