Well you are confusing me, you are talking about an item editor and then you are bringing up code for the emulator. If you have item ID's that exceed that define, the items simply will not load into EQEMu's memshare because it needs more memory space. There is no other way around it other than increasing the define to exceed the highest item id number.
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No, I was talking about Emu only... not the item editor. Sorry for not being clear. I actually created my item by inserting a new SQL row manually. I'm a barbarian at heart.
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