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  #1  
Old 07-11-2007, 02:19 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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I do have something to report - though I will level myself up and try in a non-newbie zone. I made my Vah Shir rogue, summoned 1 cleric bot, then went down to the newbie area of Shar Vahl (below the bridge). Not only were the mobs wandering down through the surface of the ground and through solid rocks, none of them got Hate on me even while I was doing damage. They'd stand there, until their timer kicked in to wander. And I'd follow behind a completely non-aggressive mob killing it slowly (level 1).

Now, this might be core Emu as well. I'll test it on my live server tonight to compare.
  #2  
Old 07-11-2007, 02:24 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Look like to me you didn't add the maps in your map repertory.

Btw, there was a serious issue with CPU overheat in the latest sources. I've noticed that while installing the package for a friend. I've found my error and I'm actually fixing it.

Should be ok in the day.

G'Day
Mag
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  #3  
Old 07-11-2007, 03:02 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Ok, updates:

1) I've rewrited the Mob::IsBot() command. No more database calls at each Bot_Process(). No more CPU/DB loads.

2) As asked, I have added a new command:
#bot group order follow/guard

Follow: your group will follow you
Guard: Your group will guard the place

3) Next tasks:
-- finalizing raid (almost done)
-- making 2 videos (group and raid)
-- writing the documentation

Later,
Mag
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-- Original EMPIRE I/II and Factions! servers
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  #4  
Old 07-11-2007, 03:46 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Ahh so it was you over-cooking my CPU! hehe... lucky my fancy motherboard took over and shut me down.

I'll check on the maps, though I am sure I have them all in ./Maps. And, I'll try in other zones and on base EQEmu as well.

One more question

Is it fixed where 2 players on the same server/zone can have a group of bots? I will test later, but last I read there was a crash with that. Personally, I think that would be higher value than raiding bots, but a single-player raid sounds great to me! Die, AoW, die!
  #5  
Old 07-11-2007, 04:05 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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I've tested yesterday with a friend. Yes, it worked. 2 (or more) players can have their group. They can even have their respective raid... 24 + 24 = 48 that will help a bit on though fights.
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #6  
Old 07-11-2007, 07:30 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I am going to name my first baby after you, though he may get mocked in school "Magoth? wtf?"

But thank you for this great customization. Soon as you fix the cooking CPU, I'm going to beat it up. Nice work!
  #7  
Old 07-12-2007, 08:56 AM
Haerikk
Fire Beetle
 
Join Date: Jul 2007
Posts: 3
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Hello! I just wanted to throw my 2c in and say thanks for developing this. I am no kind of programmer at all myself, so this project here just impresses the heck out of me!

I tested the build you had up yesterday last night, and it seemed to work very well indeed. I can, however, verify that the cpu load is spiking under WinXP sp2 also, to the point of destabilizing my system. Mind you, my system ain't the biggest dog on the block by any means, but I thought you might like the feedback from a non-linux platform as well. If you would like my system specs, just give the word.

Looking forward to your next update, and thanks again for taking the time to do this

-Haerikk
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