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  #1  
Old 07-13-2007, 07:04 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
Default

Temporary windows binaries : http://eqoffline.free.fr/Build.rar
Temporary sources files: http://eqoffline.free.fr/EQEmu-eqoffline.rar

A lot of things got fixed. The raid is almost finished, I'm just finishing the debugs...


G'nite,
Mag
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  #2  
Old 07-14-2007, 12:07 AM
Haerikk
Fire Beetle
 
Join Date: Jul 2007
Posts: 3
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Thank you SO much Magoth!

They seem to be working just fabulously. I am noticing that a pre-update level 6 cleric bot that I had doesn't seem to want to cast buffs on the group, but that may just be a function of level.

I will post if I can confirm after testing^^^playing for a few hours here

Again, thank you for all your hard work. It is appreciated!

-Haerikk
  #3  
Old 07-14-2007, 02:33 AM
linghuUU
Fire Beetle
 
Join Date: Jul 2007
Posts: 11
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Hi all

can anybody post guides for setting up EQ offline plz?

Thx a lot
  #4  
Old 07-14-2007, 03:51 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Magoth, things are looking very nice! I can now report with confidence the Linux compile does behave differently than the Windows Binaries you provide (I have yet to compile on Windows myself). The major difference is, in Windows Binaries, I can form a group of 5 bots and myself - attack something - and it fights back.

But in Linux (FC4), the mobs you are attacking do not aggro. I cannot say why, just reporting what I have discovered.

No more zone crashing with full bot groups, either. Yay!

Also, the #repop command appears to make the bots vanish, but they are still grouped. I think my zone crashed only when I tried to zone to see if it would clear my group. No luck tho.


Goodnight, and happy to see this coming along so nicely!
  #5  
Old 07-14-2007, 05:20 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Haerikk> You have to use "#bot update" on your bot at each leveling (mainly when they have new spells), then you have to repop them.

John> There shouldn't be a difference between windows and linux binaries. ARe you sure that, on your linux, the map are in the right repertory ?

Later,
Mag
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-- EQoffline/bots
  #6  
Old 07-14-2007, 02:25 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Yes, but I will re-extract all the maps + the newer ones that came out recently, and try again.

Here's another 2 for ya (if you were bored):
1) #bot spawn - equipped bots are naked until they are grouped. scared the hell out of me, thinking all my bots gear was gone!

2) Mage bot inventory is not saved. I'll go through all the other classes today and let you know if there are more.
  #7  
Old 07-14-2007, 06:40 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default Loot

Is it a known issue that when you are grouped with a bot that the corpse vanishes without the chance to loot?
  #8  
Old 07-17-2007, 09:29 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by John Adams View Post
Magoth, things are looking very nice! I can now report with confidence the Linux compile does behave differently than the Windows Binaries you provide (I have yet to compile on Windows myself). The major difference is, in Windows Binaries, I can form a group of 5 bots and myself - attack something - and it fights back.

But in Linux (FC4), the mobs you are attacking do not aggro. I cannot say why, just reporting what I have discovered.
Okies... my confidence is ZERO at the moment!! Magoth, I am embarassed to report, my Linux server was missing not only Maps, but quests dirs. Apparently, my unintelligent auto-setup script I wrote is shit.

I hope you didn't spend any time looking into that one, you were right. Maps.
  #9  
Old 07-17-2007, 03:56 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default asap

As soon as it happens again i will give the message on the zones crashing. Also the bots will equip weapons in the wrong hands as well. I guess mostly it is things that have already been commented such as Rogues, Wizard just stand there. etc.
  #10  
Old 07-17-2007, 07:36 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default following distance

Is there anyway to adjust the distance they follow you? The Vah shir race sits right on top of your character.
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