Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-26-2007, 08:56 AM
Vast
Fire Beetle
 
Join Date: Aug 2006
Posts: 24
Default

150-250? I've never come close to touching that and I've been dealing with this issue for over a year. 30-40 I've done, but that was top end and I've always eventually gotten in. You might consider the possibility that it isn't the same issue as the above posted.
Reply With Quote
  #2  
Old 07-26-2007, 12:29 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Y'all are way more patient than I am. If I can't get through after 3 tries, I'm off finding something else to do (read: I switch my server to minilogin tee hee hee).
Reply With Quote
  #3  
Old 07-26-2007, 04:28 PM
xulok
Fire Beetle
 
Join Date: Jul 2007
Location: Charlotte, NC
Posts: 9
Default

What is minilogin? This bug is driving me bonkers.

Also, has anyone figured out how to filter out this particular packet with a firewall? I something alluding to it in the thread, but nothing definitive.

Last edited by xulok; 07-27-2007 at 12:30 AM..
Reply With Quote
  #4  
Old 07-26-2007, 09:41 PM
patyrn2k1
Fire Beetle
 
Join Date: Sep 2005
Posts: 7
Default

To answer xulok's question concerning minilogin, it's a standalone login server you would have on your local pc that allows access to a standalone eqemu server that you have on your network. When this bug pops up for me ( as it does all the time ) I just log into my own world and play around for a bit, as to your other question, I have no idea if one's firewall could filter this packet out, my quess is that it can't be done with the run of the mill FW, probly need some solid FW software to do this with.
Reply With Quote
  #5  
Old 07-27-2007, 09:01 AM
xulok
Fire Beetle
 
Join Date: Jul 2007
Location: Charlotte, NC
Posts: 9
Default

Is it Sony code that is sending the packet or is it community code?
__________________
Regards,
Joel

aka Xulok, Vah Shir Rogue, Morell-Thule (RIP)
Reply With Quote
  #6  
Old 07-27-2007, 12:02 PM
a6equj5
Fire Beetle
 
Join Date: Jul 2007
Posts: 5
Default

I just changed the eqlsUIConfig.ini file section below to Show=0 and it fixed the problem for me after trying to log in 20 times or so.

[PollWindow]
INIVersion=1
XPos640x480=0
XPos1280x1024=320
YPos640x480=0
YPos1280x1024=272
Show=0
BGTint.red=255
BGTint.green=255
BGTint.blue=255
BGType=1
Fades=true
Delay=2000
Duration=500
Alpha=255
FadeToAlpha=255
Locked=true

Hopefully I'm not posting where I shouldn't be. I'm new here, but it was a definitive fix for me related to the poll window.
Reply With Quote
  #7  
Old 07-27-2007, 02:52 PM
zuperzip
Fire Beetle
 
Join Date: Oct 2006
Posts: 18
Default

As of yesterday the last of the 6 accounts I often play received the Survey. I responded "Yes" then clicked "Submit" now none of those accounts get the SSSE. The reason I'm posting this is because of when it happened. I was in game with one of my accounts talking in guildchat and heard about someone losing a character to a random disconnection from PEQ, this seems semi-common the last couple days. As they logged their character back in it received the Survey. Also another person who had been fighting through the SSSEs for 20 minutes or so announced that they also just received the Survey. Quickly I fired up another EQ client and logged in my 'uncured' account. Sure enough I got the Survey. I found none of us had used the Quick Connect.

This was the only time I've heard of more than one player getting the Survey at roughly the same time. It could be it was just random luck but it's worth chasing on a small scale. Here are my untested recommendations.

1. If you receive the Survey quickly notify others in your guild so they may try to do the same thing I did. I'm guessing you've got one or two minutes max to catch the wave. If you find similar results post back here and we'll start announcing in /ooc and IRC.

2. Don't use Quick Connect when attempting to catch the Survey.


Quote:
Originally Posted by xulok View Post
Is it Sony code that is sending the packet or is it community code?
Xulok, as far as I can tell It's all between the player and the EQEmu login server.

Last edited by zuperzip; 07-27-2007 at 11:01 PM..
Reply With Quote
  #8  
Old 07-27-2007, 06:11 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by a6equj5 View Post
Hopefully I'm not posting where I shouldn't be. I'm new here, but it was a definitive fix for me related to the poll window.
You're safe. That's an editable data file, so it should be no more illegal than changing eqhosts.txt If anyone else tries this fix and it works, please let us know. Though chances are, you got lucky. This has been a sinister bug for far too long.
Reply With Quote
  #9  
Old 07-28-2007, 12:20 AM
patyrn2k1
Fire Beetle
 
Join Date: Sep 2005
Posts: 7
Default

I just tried a6equj5's fix, and it seemed to work, no more crashes, where before I would be very lucky not to get a crash, could be on to something here ....
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:34 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3