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07-28-2007, 02:52 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I gotcha Scorp. I'll wait and see how things turn out.
As for Ueguvil, this is definitely not an Everquest client, nor it's replacement. It's a whole new game, based on similar concepts.
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09-08-2007, 03:39 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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A new beta of SimpleClient has been posted to cavedude's FTP.
Program changes:
- Fixed some engine lighting bugs
- Changed the way that OpenZone exports placeable objects to XWF files, and the client has had to change as a result. Also, the change meant that I had to re-export all zones, and so you must download them. This is definitely the better way to handle it, though.
- Fixed a bug in spawning doors.
- When you select a mob, the name above it will flash.
- Fixed mob animations (sitting, standing, looting, etc.)
Content changes:
- Aside from re-exporting all zones due to bug fixes, Lelembeth has undergone some MAJOR additions. The city is now much more complete, and I've added a druid ring and a rocky area to the west. Go do some exploring...
- Added GeorgeS' Type I skeleton model, prefix SKE, race 60, to the global creatures file. You can spawn them in any zone you like. This model has two body types.
- Added GeorgeS' Type II skeleton model, prefix SKF, race 401, to Lelembeth. This model has four body types.
- Added GeorgeS' spectre model, prefix SPE, race 85, to Veldona. This model has four body types.
A lot of files have changed, so make sure to get everything dated today.
Wind
P.S. I can also post my DB as mine has mobs and doors spawned in Lelembeth, but I don't know if cavedude has been changing his DB. Let me know if you want mine.
Last edited by Windcatcher; 09-08-2007 at 11:42 PM..
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09-09-2007, 08:22 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I'm still very interested in testing this for you guys, I just have little to no time again... but I'll try and squeeze some in.  Do you know if the char select issues have been resolved from a month or so ago?
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09-12-2007, 02:18 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Make sure to bring your umbrella...
Because they're calling for rain in Veldona.
Stay tuned. I might be posting the new version tonight.
Wind
Edit: Turned on anti-aliasing for the rain drops...
Last edited by Windcatcher; 09-12-2007 at 10:26 PM..
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09-12-2007, 03:59 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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New version posted (just the EXE file)...
Rain and snow are visible (though not very much at night, I'm not sure if I want to change that or not).
Snow will now properly turn off.
Let me know what you all think
Wind
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09-13-2007, 10:39 AM
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Banned
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Join Date: Jan 2002
Posts: 80
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ftp...
@Windcatcher:
so uh where is this ftp everyone is downloading from? i have tons of spare time to test for bugs. only thing i would be lacking is the delphi experience, as ive only coded in assembly, c++, perl, and QT4 for c++ gui's. I like the screenshots, and would like to run around and test for bugs and such, anyways, send me a pm if you find i can test this client out. I didnt see the post in time when you said for people to pm you for testing access. But im bored with alot of free time and would be able to test daily.
let me know.
-Teppen (eqemuforums)
-Senzo (peq quest team)
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09-15-2007, 04:01 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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New version posted to the closed beta FTP...
- Mob sizes should be fixed now.
- Re-uploaded Veldona.xwa...the door to MacGill's inn should appear now.
- Re-uploaded Windszone.xwa...added some small plants to make it look a little bit more interesting.
- Added some code to try to prevent rain from falling indoors. It's not perfect, but a definite improvement.
- Uploaded lelembeth.sql to the database area so door spawns can appear.
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09-15-2007, 04:16 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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A pic just for fun...

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09-15-2007, 05:31 PM
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Banned
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Join Date: Jan 2002
Posts: 80
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...
i take that as a no.. <shrugs>
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09-15-2007, 05:36 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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We're trying to keep the beta closed to mainly devs and certain zone builders at this time. The client is still pretty buggy, and we're trying to concentrate on both playability and getting it to handle whatever content people create. We also don't yet have a patcher mechanism in place and don't have any way to control what versions people run (there isn't even a versioning scheme in place yet). Also, since I'm the only one working on it, I really can't handle getting bug reports from the entire community, though it does mean that I need the people who are testing it to make sure to send me feedback. It's a balancing act, but for all of these reasons we're keeping it fairly restricted at this time. I post pics and progress info for the benefit of the community at large so you can at least see that we're making progress. That's not to say that I don't need help, especially when it comes to things like mob models and spells, (and especially a good patcher we can use), but at this time I think we have enough testers. Of course, if people stop sending me feedback, I reserve the right to invite more testers, though.
Last edited by Windcatcher; 09-16-2007 at 01:39 AM..
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09-16-2007, 06:08 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Yet another version posted:
- Added auto-attack on and off messages.
- The merchant/loot/bank/training windows will close if you walk away from the mob.
- Made numerous refinements to swimming. It still doesn't take your swimming skill into account for calculating swimming speed, but otherwise it should be much better now.
- Relogging will clear the chat window.
- Uploaded a new eq55sc.sql file to the database area, it fixes some problems with the merchants in front of the big tower and adds a bunch of skeleton spawns in windszone and lelembeth (and a spectre or two in veldona)
Updated files:
- gametext.xml
- clientdata.xml
- simpleclient.exe
- eq55sc.sql (in the database area)
Last edited by Windcatcher; 09-16-2007 at 02:22 PM..
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