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Old 07-30-2007, 08:32 AM
Blakine
Sarnak
 
Join Date: Jul 2007
Posts: 30
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Quote:
Originally Posted by Magoth78 View Post
Important stuffs about EQoffline.

As I'm actually working on the next update wich will have 3 important changes, I would like to have your advise.

1/ The mana regen.
As you ve probably noticed, some fights are really easy in raid. That's because the bots do exactly what they have to do under certain situations. But that's because, also, of their mana regen. To give more fun, more challenge, I could drastically remove the mana regen of the bots. But that will mean that we will have a real downtime instead of the actual version wich is more arcade.

2/ The bot melee's damage.
Actually, if a bot uses a crappy weapon or a very good one, the damage output is the same. STR/AGI/DEX etc... are not criteria for the melee output in the actual version of EQoffline.
Looks like some peeps want to keep the melee damage like it is right now while others would like to make it so it will force the player to equip his bots with the right stuff.
I think it could be more fun to make the melee dps depending of the stuff, caracs and buffs...

3/ Bots managment
In the next update, you won't be able to spawn two times the same bot in a zone.
Also, someone asked me to make the command "#bot spawn" unavailable if we're engaged. What do you guys think about that ?

Mag

I would suggest a command that can turn these features on, or off. Maybe something like:

#bot regen low
#bot regen high

Or

#bot use item damage on
#bot use item damage off

I think this would work well, then if you did not want to use these options you wouldn't be forced to
  #2  
Old 07-30-2007, 09:12 AM
Bjerlk
Fire Beetle
 
Join Date: Apr 2007
Posts: 10
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Well I for one would love to see the management/itemizing of the bots to be a part of the offlne experiment.

What else would I do with all the stuff I find
As for the manaregen rate. Sure its a bit too easy now. But then again it shouldnt be boring either. Need to tune it. Lets try low for a patch and see...

Spawning as in combat is too a bit easy. Sounds fair to have it removed/unavailable as you are engaged (witha DE female at least )

Spawning same bot isnt realy a problem if you choose not to have them gear dependant. But IF you do. Then suddenly they can become too powerful in masses if you get your hands on some uber gear for a specific type of character...

I vote for not being able to spawn same bot over and over again. ut in the same time. Needing 40 or so bots equipped for a major raid just seems stupid... Maybe raids could limit it to 3 or so per botnpc?
  #3  
Old 07-30-2007, 09:54 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
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I think you should make them all rules and let the server op decide. Botregen and a value, botstrictcombat true or false, spawnlimit and a value, and canspawnincombat true or false. Something along those lines.
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