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  #1  
Old 08-06-2007, 10:39 AM
lanileb
Sarnak
 
Join Date: Jul 2007
Posts: 79
Default

Ok i found the quest::setnexthpevent but I'm not sure how to set the correct percentage. I tried quest::setnexthpevent(80) for 80% and also tried quest::setnexthpevent(1480200) because thats 80% of his max health and neither worked. Heres the .pl file right now.

sub EVENT_DEATH
{
quest::spawn(2700027,0,0,-532.4,-1920.9,15.6);
}

sub EVENT_HP
{
quest::setnexthpevent(1480200){
quest::spawn(2700036,0,0,-532.4,-1920.9,15.6);
quest::spawn(2700036,0,0,-540.8,-1902.8,15.6);
quest::spawn(2700036,0,0,-569.5,-1895.7,15.6);
quest::spawn(2700036,0,0,-582.0,-1913.3,16.5);
}
}
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  #2  
Old 08-06-2007, 01:35 PM
Striat
Sarnak
 
Join Date: Aug 2006
Posts: 60
Default

Quote:
Originally Posted by lanileb View Post
Ok i found the quest::setnexthpevent but I'm not sure how to set the correct percentage. I tried quest::setnexthpevent(80) for 80% and also tried quest::setnexthpevent(1480200) because thats 80% of his max health and neither worked. Heres the .pl file right now.

sub EVENT_DEATH
{
quest::spawn(2700027,0,0,-532.4,-1920.9,15.6);
}

sub EVENT_HP
{
quest::setnexthpevent(1480200){
quest::spawn(2700036,0,0,-532.4,-1920.9,15.6);
quest::spawn(2700036,0,0,-540.8,-1902.8,15.6);
quest::spawn(2700036,0,0,-569.5,-1895.7,15.6);
quest::spawn(2700036,0,0,-582.0,-1913.3,16.5);
}
}
There are a few examples in the quest q and a section.

Would do this:

Code:
sub EVENT_SPAWN {
quest::setnexthpevent(80);
}

sub EVENT_AGGRO 
{
	quest::stoptimer(1);
}

sub EVENT_SLAY {
	quest::settimer(1,20);
}

sub EVENT_TIMER {
	if ($timer == 1) {
	quest::stoptimer(1);
	quest::signalwith(2700036,1,0000);
	}
}

sub EVENT_HP
{
 if($hpevent == 80)  {
		quest::spawn(2700036,0,0,-532.4,-1920.9,15.6);
		quest::spawn(2700036,0,0,-540.8,-1902.8,15.6);
		quest::spawn(2700036,0,0,-569.5,-1895.7,15.6);
		quest::spawn(2700036,0,0,-582.0,-1913.3,16.5);
}
}

sub EVENT_DEATH
{
quest::spawn(2700027,0,0,-532.4,-1920.9,15.6);
}
You can ignore my timer, event aggro and event slay. They're just for controlling add despawn. I'd add this for your adds 2700036.pl:

Code:
sub EVENT_SIGNAL {
if ($signal == 1) {
	quest::depop();
}
}
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  #3  
Old 08-06-2007, 01:38 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default

add:

sub EVENT_SPAWN
{
#sets the HP event signal for 80% health
quest::setnexthpevent(80);
}



== sfisque

ps: lol striat posted just before me.
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  #4  
Old 08-06-2007, 01:50 PM
lanileb
Sarnak
 
Join Date: Jul 2007
Posts: 79
Default

Awesome thank you so much for that script, except the despawn doesn't seem to work properly. I'm gonna try writing my own right now and I'll let ya know how it turns out.
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  #5  
Old 08-06-2007, 02:00 PM
lanileb
Sarnak
 
Join Date: Jul 2007
Posts: 79
Default

Ahh I didn't notice the sub EVENT_SIGNAL goes into 2700036.pl I put into 25, one second and I'll try that
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