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  #1  
Old 08-06-2007, 03:02 PM
lanileb
Sarnak
 
Join Date: Jul 2007
Posts: 79
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OK I got it working. Didn't have the signal set properly in my 2700025.pl file so I set that for

sub EVENT_DEATH

quest::signalwith(2700036,1)

so now the signal properly identifies to the minions to despawn. Now to start adding in my health checks, I want him to spawn 4 at 80% 6 at 60% 10 at 40% and 15 at 20% hehe
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  #2  
Old 08-07-2007, 02:46 AM
lanileb
Sarnak
 
Join Date: Jul 2007
Posts: 79
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Ok sorry to keep this thread goin like this...now I can't get something else to work. The spawn/despawn scripts work perfect. I can't seem to get a quest::shout included in those though. This is what I have.

{
if($hpevent == 80) {
quest::shout("Come forward my Wraiths! Bring Terror upon these foolish ones who have disturbed me!");
quest::spawn(2700036,0,0,-532.4,-1920.9,15.6);
quest::spawn(2700036,0,0,-540.8,-1902.8,15.6);
quest::spawn(2700036,0,0,-569.5,-1895.7,15.6);
quest::spawn(2700036,0,0,-582.0,-1913.3,16.5);
}
if($hpevent == 60) {
quest::shout("You have gotten this far and here you will die. Prepare for the worst ignorant fools!");
quest::spawn(2700036,0,0,-536.2,-1907.0,15.6);
quest::spawn(2700036,0,0,-548.3,-1894.2,15.6);
quest::spawn(2700036,0,0,-532.4,-1920.9,15.6);
quest::spawn(2700036,0,0,-540.8,-1902.8,15.6);
quest::spawn(2700036,0,0,-569.5,-1895.7,15.6);
quest::spawn(2700036,0,0,-582.0,-1913.3,16.5);
}

The first shout will work while the second one will not. I dont see any coding problems in it however...
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