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  #1  
Old 08-10-2007, 08:56 AM
Blakine
Sarnak
 
Join Date: Jul 2007
Posts: 30
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Quote:
Originally Posted by Magoth78 View Post
When it happens, do the following things please :

- target the bots that don't respond
- type #hatelist
- say me what you see

Thx,
Mag
Ok I will. I went to a bunch of different dungeons last night with no issues. I'll go back to Charasis tonight and if it happens again I will do what you ask and give you the info.

Edit: If I remember correctly I fell through the floor of the east stairs pit trap at the entrance. My bots jumped on a skeleton down there and I took the teleporter back up, I then summoned my bots. This may have been when the issue occured. I will test it tonight.

Last edited by Blakine; 08-10-2007 at 04:59 PM..
  #2  
Old 08-10-2007, 03:49 PM
oghog
Sarnak
 
Join Date: May 2007
Posts: 42
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Ok got it working, sort of.

I had a level 14 rogue and made a cleric and warrior bot.

The cleric bot keeps casting yaulp and courage as it wore off. No other buffs, and he kept casting a low level heal.

I then logged on my level 70 GM character, and created a new cleric bot. I added her to the group, and did a #bot update (where the bot said she was updated) followed by a #bot group remove, then respawned and regrouped her.

She still casted courage and yaulp, no other buffs. When fighting, she casted a small heal and thats it..

So what am I not doing. I did drop and source the npc spells from the website so I dont know what im doing wrong. Its basically like they are staying at a low level and the #bot update isnt working.

Thanks for any help!

This is at level 70...

Update : Looks like you have to ZONE after you do a #bot update for it to take effect, still testing....


Update 2 : She seems to cast resist buffs, (fire, cold, magic, poison, and disease) and frienzied strength...but isnt casting any HP or AC buffs at all. She does cast a higher level heal tho.....still testing...

Last edited by oghog; 08-11-2007 at 12:11 AM..
  #3  
Old 08-11-2007, 03:01 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Dear Magoth,

You are awesome. I've been waiting for a long time for something like this to hit the EQEmu world. It makes life so much easier for people who want to play on their own server with live level content.

I've begun playing on my server with the bots, and I'll let you know of things as I see them to help out.

My other question though is are you accepting donations for this project? This is a lot of work, and I would like to see you rewarded at least a small bit for all the effort you are putting into this!
  #4  
Old 08-11-2007, 10:27 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Thanks drakelord but for the moment, I don't need any donation.

If you really want to donate, you can still donate to the eqemulator's crew for the nice whole Everquest emulator project.

Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #5  
Old 08-12-2007, 06:19 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Updates:
--------


EQoffline is now at version 1.02.

- Fixed some minor bugs.
- Warriors bots are now able to do critical hits. Some other melee classes do critical hits after level 60 also.
- Weapons should be shown correctly.
- The melee dmg formulas have been reworked a bit.
- Unequiped bots (bots that don't have any weapon) will do minor damage. That rule doesn't apply for monks of course.
- High level clerics and shaman should now cast more buffs.

Build: http://eqoffline.free.fr/Build.rar
Sources: http://eqoffline.free.fr/EQEmu-EQOffline.rar

You need to replace the old npc_spells_entries table by the new: http://eqoffline.free.fr/npc_spells_entries.rar

Have fun,
Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #6  
Old 08-12-2007, 02:38 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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I did some more playing today. I have a few issues here and there, a lot to do with class dynamics, which I will type up a seperate list for each class later.

Main issues though were with the combat formulas. I made myself level 50, and geared myself accordingly, and made a bot with the exact same level and gear and class. I was hitting the mob for 40-70ish damage per hit, while the bot was hitting for 200-400. I could understand that damage at level 65 with epic lewt, but at level 50? Ouch.

And the bots do still have combat issues sometimes in confined zones. I was in Sirens Grotto, and a mob would agro me, and the bots would do nothing in some areas, despite the mob being on their hate list and them being right next to me.
  #7  
Old 08-12-2007, 10:00 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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"Main issues though were with the combat formulas. I made myself level 50, and geared myself accordingly, and made a bot with the exact same level and gear and class. I was hitting the mob for 40-70ish damage per hit, while the bot was hitting for 200-400. I could understand that damage at level 65 with epic lewt, but at level 50? Ouch."

- More info is needed. What is the level of the bot, its class, the weapon(s) he uses, its strength, its buffs ?

I paste the damage formulas so I can have advise on them (I repeat that I'm pretty bad a math formulas... ).

Standard melee hit formulas with weapons :
Code:
mindmgtmp = ( (weapon->Damage * (((GetSTR()*20) + ((GetLevel()*4)*15) + (GetLevel()*10)) / 1000)) /2 ) / (weapon->Delay / weapon->Damage);
maxdmgtmp = (weapon->Damage * (((GetSTR()*20) + ((GetLevel()*6)*15) + (GetLevel()*10)) / 1000)) / (weapon->Delay / weapon->Damage);
No weapons and class is Monk:
Code:
mindmgtmp = ( ((2+(GetLevel()/4)) * (((GetSTR()*20) + ((GetLevel()*4)*15) + (GetLevel()*10)) / 1000)) /2 );
maxdmgtmp = ( (2+(GetLevel()/4)) * (((GetSTR()*20) + ((GetLevel()*6)*15) + (GetLevel()*10)) / 1000));
No weapons (punching):
Code:
mindmgtmp = 2+(GetLevel()/10)+(GetSTR()/50);
maxdmgtmp = 2+(GetLevel()/5)+(GetSTR()/50);
The final hit is a integer random'ed between the min and the maxdmg.

As you can see there is no difference between 1hand and 2hands weap. There is no malus on off-hand weaps also, should I add it ? guess yes.

Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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