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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

08-11-2007, 07:18 PM
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Hill Giant
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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No AE is still flaky even with the newest version v1029.
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08-12-2007, 12:56 AM
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Sarnak
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Join Date: Feb 2002
Posts: 52
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As we can zone in now, i found some new zones. Bellow are the IDs, names and a "safe spot" around the zone. Never seens these zones on live so it's certainly not the zone-in or what but it will allow you to run around just to see how they look like.
Code:
PoR i guess
ID Name X Y Z
369 : arcstone 0 0 550
370 : relic 0 0 -250
371 : skylance 0 0 0
372 : the devastation 650 650 0
373 : the seething wall 160 160 30
374 : sverag, stronghold of rage 500 120 0
375 : razorthorn, tower of sullon zek 0 0 0
376 : ruins of takish-hiz 500 0 50
377 : the root of ro 0 0 0
378 : the elddar forest 0 0 220
379 : tunare's shrine 0 0 0
380 : theater of blood 1000 1000 350
381 : deathknell, tower of dissonance 0 0 -500 & 0 0 -630
382 : east freeport (ugly revamped version) 0 0 10
383 : west freeport 0 0 -60
384 : freeport sewers 0 0 -30
385 : academy of arcane science (uh, freeport ?) 0 200 0
386 : temple of marr (ok that one looks cool) 0 0 10
387 : freeport militia house (... looks useless) -10 -30 -30
388 : arena ( ?) 0 0 0
389 : city hall (part of freeport ?) 0 0 0
390 : theater 0 0 0
391 : hall of truth -300 1060 -130
392 : north ro ? ? ?
393 : south ro -300 300 0
TSS it seems
394 : crescent reach 0 0 0
395 : blightfire moors -200 -10 80
396 : stone hive 0 0 -50
397 : goru`kar mesa 0 0 0
398 : blackfeather roost 0 0 -40
399 : the steppes 300 0 130
400 : icefall glacier 300 50 80
401 : valdeholm 300 50 0
402 : frostrypt, throne of the shade king 0 0 0
403 : sunderock springs 0 0 300
404 : vergalid mines 0 0 0
405 : direwind cliffs 0 0 0
406 : Ashengate, reliquary of the scale 0 0 0
407 : Highpass hold (omg :/) -90 -80 -20
408 : Commonlands (... ) 0 0 20
409 : Revamped OoT it seems, but crash on zone in
410 : Kithicor wtf, crash too
411 : Befallen ?!, crash too
412 : Highkeep revamped i guess, crash too
413 : Innothule swamp ?!, crash..
414 : Toxxulia, revamped 0 0 70
415 : Misty thicket ?!, crash.....
TBS looks so
416 : Katta Castrum 0 0 -100
417 : thalassius, the coral keep 0 0 20
418 : jewel of atiiki 0 0 -100
419 : Zhisza, the shissar sanctuary (cool, shissar!!) 600 600 300
420 : Silyssar, new chelsith 0 0 0
421 : solteris, the throne of ro 0 0 0
422 : barren coast 0 0 20
423 : the buried sea 500 500 350
424 : jardel's hook ? ? ?
425 : Monkey rock ? ? ?
426 : suncrest isle ? ? ?
427 : Deadbone reef ? ? ?
Then i had to go, i'll look for the next one later.
Some of these zones looks really cool, especially number 381, best looking zone i've seen since ntov.
As for the zone crashing on zone-in. EQ logs says it can't find the zone files so i guess soe reserved these IDs for future revamp ? Btw to me freeport revamp is horrible... i can't get why they did so many zones just for ONE city, some looks cool, but some looks really useless (militia house for example).
Later i'll try to get the missing zones and make a clean sql of these.
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08-12-2007, 05:44 AM
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Hill Giant
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Nice thank you.
I did like the new Freeport harbor and main gate, much more EQ2-ish and less Duke Nukem-y, but yes, a bunch of the town is a little haphazard. I also like the Desert of Ro re-do as well.
I wished they wouldn't have wasted their time on buffing such an old game though, I feel the effort would have better been spent rolled into a new game. Sort of an 'EQ the early days' much like EQ for the PS2 was.
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08-12-2007, 06:37 AM
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Sarnak
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Join Date: Feb 2002
Posts: 52
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We're gonna derail this thread but yeah i agree, why would you want to revamp a zone like misty for example (i've seen on eq website they did it on live) when i guess there's hardly what... a handfull of player zoning there every other day on most server, and they are probably not new players coming there to level. Such a waste of time...
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08-12-2007, 07:34 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Their attempts to 'revamp' are likely to bring newer graphics to their otherwise ancient engine... since there are so many more pretty games out there. People not obsessed with the poly-headed dragons of EQ do not understand, and turn their nose up at the game.
I'm honestly surprised anyone new to MMOs would give Everquest a try, with WoW right there more capable on older machines and 100x better gfx (though a little Disney, imo). Shrug... I love EQ gfx, no matter how old they are. It's all about the nostalgia for me.
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08-12-2007, 08:06 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Well there are two types of mmo player, those who think mmos are a video game and those tho think mmos are an RPG. I think EQ still could have a lot of appeal to the latter, regardless of the graphics.
EQ1 does have something the other games do not: outrageous amounts of content. No other game comes close in sheer world size, taken as a whole.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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08-12-2007, 08:02 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Well, I just hate it when they only do a few here and there. Like having lavastorm and nekrulos be new but surrounded by the old zones just makes them look like what they are: bolted on and half-a$$.
IF they want to revamp zones, then revamp all of them in that expansion.
If they want to stay more modern (and some zones NEED it... WOW they look like crap by today's standards.. been to Kerra isle lately (for example)? But if they do it, they should do it with the continuity of the world in mind.
Old zone -> new zone -> old zone -> old zone -> new zone (etc.)
gives me whiplash
Do the whole expansion or don't do it at all.
And to keep this thread on topic, or at least provide a feeble attempt to guide it back on... heh... got my copy of Anniversary Edition in the mail today. Think I may install it and see what one can zone into already. And thanks for making that list (so far)! If I discover anything I'll post here so that it will help the SQL along...
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Last edited by gernblan; 08-12-2007 at 04:09 PM..
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08-12-2007, 08:32 AM
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Sarnak
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Join Date: Feb 2002
Posts: 52
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Quote:
Originally Posted by gernblan
If they want to stay more modern (and some zones NEED it... WOW they look like crap by today's standards.. been to Kerra isle lately (for example)? But if they do it, they should do it with the continuity of the world in mind.
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Haha guess what ? The new tox zone does include Kerra ridge.  Found that out while exploring these new zones... doh.
And you can zone into every single zone listed... except the few listed as crashing on zone-in.
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08-12-2007, 09:47 AM
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Sarnak
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Join Date: Feb 2002
Posts: 52
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Last zones i found.. looks like that's all.
Code:
428 : Blacksail Folly ? ? ?
429 : maiden's grave ? ? ?
430 : redfeather isle ? ? ?
431 : the open sea 0 -100 100
432 : the open sea (ok...) 0 -80 50
433 : the open sea (lol ?) -100 80 50
434 : the open sea.... 0 0 50
435 : the open sea 0 -80 50
Can someone who played that expansion explain me why there's 5 zones with just 2 ships in the middle of nothing ?! Cause these are indeed 5 different zones, ships never looks the same.
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08-12-2007, 05:57 PM
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Hill Giant
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Isn't that the Burning Sea zones for the ship v. ship adventures? Not 100% sure.
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