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  #1  
Old 08-15-2007, 01:44 AM
sonicvt
Fire Beetle
 
Join Date: Jul 2007
Posts: 22
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Mag another question,

Do static effects on equipment (such as haste on Flowing Black Silk Sash or DoT sheilding on some of the higher end items) affect the bots in anyway. I don't notice a change in the attack rate of my two bots with the FBSS but I don't have a parser to verify.

Do hit point adjustments on equipment modify the hit points of the bots? I notice that if a bot is at 100% health and I give him an item with +45HP his health doesn't drop to 99% (as it does with me) until natural regeneration 'heals' those 45 hit points.

Is there anyway to choose which spells your bots cast? I don't like how my shaman will not cast slow as this is a semi class defining skill. It would be nice to have an interface that you could use once you've spawned the bots to choose the spells they load.

Thanks!
  #2  
Old 08-15-2007, 07:05 AM
Magoth78
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Join Date: Jun 2003
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Updates:
--------

version 1.03.

-- Rewrited the functions related to the trading with bot and the way the stats of the bots were calculated.
-- Now, when you will give an item to a bot, the previous item that was in the slot of the new item, will pop on your cursor. This way, you will be able to give the replaced item to an other bot.
-- Worked once again on the damage formulas.
-- Added checks on 2hands: special dmg formula, number of hits, etc..
-- Rewrited the "#bot update" method and added a special Mob::CalcBotStats() function to the Mob class. This method is called each time a bot receives a new item.

Binaries: http://eqoffline.free.fr/Build.rar
Sources: http://eqoffline.free.fr/EQEmu-EQOffline.rar

Have fun,
Mag
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  #3  
Old 08-15-2007, 09:00 AM
Magoth78
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Quote:
Originally Posted by sonicvt View Post
Mag another question,

Do static effects on equipment (such as haste on Flowing Black Silk Sash or DoT sheilding on some of the higher end items) affect the bots in anyway. I don't notice a change in the attack rate of my two bots with the FBSS but I don't have a parser to verify.

Do hit point adjustments on equipment modify the hit points of the bots? I notice that if a bot is at 100% health and I give him an item with +45HP his health doesn't drop to 99% (as it does with me) until natural regeneration 'heals' those 45 hit points.

Is there anyway to choose which spells your bots cast? I don't like how my shaman will not cast slow as this is a semi class defining skill. It would be nice to have an interface that you could use once you've spawned the bots to choose the spells they load.

Thanks!
Effect on item doesn't affect the bot for the moment. I will see what I can do about that.

HP on item updates the stats of the bot. But it really takes effect once you zone.

For the moment, you can't really choose the spells unless you modify, by hands, the npc_spells_entries table. It's doable, not hard at all, but it requires some time to do. If someone wants to make a npc_spells_entries table with the right levels and spells, that could be really nice. What you just have to figure is the spells type and the priority then you're set.
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  #4  
Old 08-15-2007, 10:55 AM
sonicvt
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Join Date: Jul 2007
Posts: 22
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Mag,

I updated to 1.03 and when I gave a bot a piece of equipment it didn't give me back what it USED TO have but rather what I just gave it. When I did #bot inventory list it showed the bot as having the item I gave it so the code seems to be duping the item instead of returning what it used to have.
  #5  
Old 08-15-2007, 04:42 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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I'll see about coming up with some proper spell lists for the bots. I've generally gone through all the classes, so it shouldn't be too hard.

This way, I can fix certain things, like shamans using the low level fury buff over and over again before it wears out, slowing the buffing process.
  #6  
Old 08-15-2007, 06:10 PM
Magoth78
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Quote:
Originally Posted by sonicvt View Post
Mag,

I updated to 1.03 and when I gave a bot a piece of equipment it didn't give me back what it USED TO have but rather what I just gave it. When I did #bot inventory list it showed the bot as having the item I gave it so the code seems to be duping the item instead of returning what it used to have.
I need more infos on this. What was the item ?
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  #7  
Old 08-15-2007, 06:21 PM
Magoth78
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Quote:
Originally Posted by sonicvt View Post
Mag,

I updated to 1.03 and when I gave a bot a piece of equipment it didn't give me back what it USED TO have but rather what I just gave it. When I did #bot inventory list it showed the bot as having the item I gave it so the code seems to be duping the item instead of returning what it used to have.
Fixed.
Binaries and sources and uploaded.

Mag
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  #8  
Old 08-15-2007, 06:56 PM
drakelord
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Join Date: Nov 2002
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Posts: 182
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I'll have the druid bot list done sometime in the next couple of hours. For npc_spells, I'm starting at ID 600, and for the npc_spell_entries, I'm starting at 4000. Sound ok to you?
  #9  
Old 08-16-2007, 12:14 AM
sonicvt
Fire Beetle
 
Join Date: Jul 2007
Posts: 22
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Mag,

Here are 4 examples I can recall from yesterday (though based on your above post I'm not sure you still need them).

EX1 - I gave my shaman bot an Iron Mask of the Wise (http://everquest.allakhazam.com/db/item.html?item=23032) when it had a Coral Adorned Mask (http://everquest.allakhazam.com/db/i...ml?item=19245). It applied the Wise mask and returned another wise mask.

EX2 - I gave my cleric bot a Simple Cape of the Seer (http://everquest.allakhazam.com/db/item.html?item=23070) when it had a Hooded Black Cloak (http://everquest.allakhazam.com/db/item.html?item=2187). It applied the Simple cape and returned the Simple cape.

EX3 - I gave my warrior bot a Grand Bracelet of Eternal War (http://everquest.allakhazam.com/db/item.html?item=23027) when he had 2 Granite Bracers (http://everquest.allakhazam.com/db/item.html?item=839). It applied the Grand Bracelet and returned the Granite Bracer like it should have. This is the only instance I can recall that actually worked.

EX4 - I gave my warrior bot a Knotted Belt of the Ravenous (http://everquest.allakhazam.com/db/item.html?item=23011) when he had a Flowing Black Silk Sash. It applied the Knotted belt and returned the Knotted belt.
  #10  
Old 08-16-2007, 01:15 AM
Magoth78
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Join Date: Jun 2003
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Ok thanks sonicvt.

I think it's fixed. Just download the lastest builds: 1.03c and test them please
http://eqoffline.free.fr/Build.rar

Mag
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