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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 08-22-2007, 11:17 AM
John Adams
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I change it all the time, but I do not share. That's the kinda guy I am. :p

I see no license info, but the ProjectEQ site will likely have more info. I believe it's their editor.
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  #2  
Old 08-24-2007, 10:47 AM
gernblan
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My copy is also heavily (and I mean heavily) modified.

I cannot help but think that it would benefit everyone if we actually had a place to share all of our "changes". From what i could gather from posting on their forums, PEQ seems only to be interested in making it compatible with their database. They don't seem to be all that concerned about what happens once you download their db and add content of your own to it. New spawns, for example, break it and won't show up without doing a mod to the editor (due to the fact that new spawns don't get assigned an NPCID that fits into their "range of zonenumber+0..999" focus). In other words, they key on NPCID (which is silly) rather than zone the mob is spawned in (which makes sense). There's a thread about it I started. Cavedude told me no, won't fix it in the default distrib, the editor is working as intended.

I guess I'm just not getting it.
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Last edited by gernblan; 08-24-2007 at 06:50 PM..
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  #3  
Old 08-24-2007, 10:54 AM
gernblan
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I meant zonenumber+000..999 sorry... by the time I noticed that typo, my 5 minutes of editing my post grace expired.
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  #4  
Old 08-24-2007, 11:40 AM
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cavedude
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I replied to your post, but basically after some testing your way does cause noticeable slow downs on machines with heavy load. When dealing with PHP you want things as fast as possible and an extra query will not do that.

I understand the issue concerning the IDs, and I'd assume other people would have the same issue. For that, feel free to distribute your change. That's the beauty of open source, if you need the program to do something other than what the author had intended, you can.

People who create mobs out of game using the editor or queries would benefit from the stock way. It creates a more tidy db and as I said the editor performs better under heavy loads. Those who rather build in-game would most certainly benefit from your change, which for many people is a lot more user friendly.
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