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  #1  
Old 08-24-2007, 06:31 AM
John Adams
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I'm glad we're discussing this. I created a few new NPCs in a dungeon the other day, 2 side by side (defending a doorway for instance). I set their aggro radius up, dropped my GM and attacked one. The other stood there like a statue. I even ran up under his dress, dragging his buddy who I was killing with me. No aggro.

So I went to check the database entries for those two. Noticed I forgot to make a Faction. So using PEQEditor, I setup a single faction, assigned it to both NPCs, having them Assist. Repopped, then attacked one of them again. Still, the other would not aggro.

Is that not how this system works?
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  #2  
Old 08-24-2007, 06:38 AM
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cavedude
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Faction is in shared mem so you need a reboot to take effect.
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  #3  
Old 08-24-2007, 07:55 AM
John Adams
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Ahh, ok that makes sense. I didn't think of that. :(
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  #4  
Old 09-08-2007, 02:56 AM
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Sorry to bump, but after talking with FNW and KLS last night about this, the newest build has a solution:

KLS: Added a field that allows you to override a factions innate desire to assist their own faction in battle to the npc_faction table

Required SQL:
alter table npc_faction add column ignore_primary_assist tinyint(3) not null default 0;

Setting ignore_primary_assist to 1 will prevent NPCs from assisting their own on that faction, leaving at the default 0 will leave things as is
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  #5  
Old 01-18-2008, 07:49 PM
ChaosSlayer
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I am realy glad to see this was finaly addressed while I was away from EMU

I don't mean to be a dick.. but wasn't it more logical to code in "-1" value in npc_value colum to force a faction NOT to assist each other? =)
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  #6  
Old 01-19-2008, 01:41 AM
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Nah, the true/false value makes more sense.
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