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  #1  
Old 08-27-2007, 12:15 AM
Magoth78
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Join Date: Jun 2003
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Yohkoh> The sources are not up-to-date, only the binaries are.

sonicvt> Yes, I've noticed that also. I will make it so if the group leader dies, an other grouped bot will become the group's leader. Then you will do "#bot raid info" to show who it is.
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  #2  
Old 08-27-2007, 02:03 PM
sonicvt
Fire Beetle
 
Join Date: Jul 2007
Posts: 22
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Mag,

When I tell a bot to remove an inventory slot but don't have one targeted it kills EQEmu. Is this something fixable on your end or just something that it part of the game? Thanks.
  #3  
Old 08-27-2007, 02:37 PM
Wanderin's Avatar
Wanderin
Fire Beetle
 
Join Date: Aug 2007
Posts: 3
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Got my bots up and running with only a few snags so far. Made a lvl 51 human(male) monk bot and gave him the monk epic 1.0 fistwraps, soon as he would engage in combat the zone would crash. Then i made a 51 barbarian(female) beserker and tried to give her various 2hs weapons including the epic 1.0 and the bot would just eat them saying she couldnt use. Im running a Emu ver of 992 with the latest peq database and the current downloads from your website for the bots, did i miss something or are these just a few bugs to be worked on
  #4  
Old 08-28-2007, 05:24 AM
aneriel
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Join Date: Aug 2007
Posts: 14
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Would like to post a few things on this as I've spent days banging my head.

First, regarding the readme.txt that tells you to delete your npc_spells_entries table. never ever do this. When working with databases it can be very easy to overlook something and can cause major headaches while you spend hours trying to figure out why something doesn't work. Always rename the table before making any changes (you wouldn't just overwrite a file without backing it up first would you?). Even if it's something as simple as adding one column. It's much easier to look at your tables and know what is what:
npc_spell_entries_bots
npc_spell_entries_prebots

npc_types_bots
npc_types_prebots
etc, etc

Now I have a working table of both versions. I work with databases on a regular basis, so I knew to do this before-hand.

With that said, ever since I installed BOTs on my server I've been experiencing random disconnects (doing GM commands brings my zones down) and cannot group with other players. So I decided to roll back to pre-bots days. Now if I wouldn't have done what I stated above, I would be resourcing my database to get my npc_spell_types back. To source in my DB the first time took over 4 hours (don't ask why). This would have sucked. At any rate, I just want those out there not to have to do this if it can be easily avoided

Though that's not what I banged my head over, the issue I started having (after copying my orginal world.exe, zone.exe, and that dll back over) was that the zone would launch and then close right back down. I tried a different combination of things and in the end all i needed to do was the

mysql > set password for 'root'@'localhost' = old_password('newpw');

command. just wanted to give everyone a heads up.

Last edited by aneriel; 08-28-2007 at 01:26 PM.. Reason: Fixed boldness
  #5  
Old 08-28-2007, 07:14 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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It's weird that I don't get any of these problems mentioned above, :\
  #6  
Old 08-28-2007, 08:29 AM
aneriel
Fire Beetle
 
Join Date: Aug 2007
Posts: 14
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i don't have the time to find it again, but I figured out that the BOTs were causing all my woes from this thread. It's in the last 7-8 pages i know. So I guess it doesn't happen very often, but when it does it can be very frustrating. Just sucks I can't use BOTs now, I was using the crap out of them in befallen.

Now this goes to say that I didn't fully test this as I didn't have the time. What I would like to have done is install a fresh copy of bots, try out everything to see if it still works (GM commands, grouping with PCs). If so, then go on to create a bot, test again, give bots weapons, test again, etc, etc. Someone was logged on one night creating a lot of BOTs, this too could have caused some issues. So just because you don't have these troubles, doesn't mean they aren't there. You just may not have completed the correct step to spawn these issues. At any rate, i'll give them another go when I get some time to see if it's just my setup, or something did go wrong after a certain combination.

Last edited by aneriel; 08-28-2007 at 04:33 PM.. Reason: added more info
  #7  
Old 08-28-2007, 10:36 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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aneriel> I'm sorry but:
I'm not a professionnal programmer,
I'm not a professionnal DB admin,
I'm not an computer specialist.

I do that for free and it was supposed to be EQoffline. Offline also meant a single player version. I've never wanted to make this project so you can have a live eqemu server with a lot of peeps creating bots.
Now, if it's too buggy for you then don't use it.

What I can say is that two friends and me are playing on the server EQoffline dev 1.02 (wich is 1.03e in fact). We leveleved legitly from 1 to 60 and we're still playing. I've fixed almost all the bugs we've found. Some bugs are left and they are all writed on a paper. I will work on them when i will have the time.
It's very playable though.
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
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