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| Support::Windows Servers Support forum for Windows EQEMu users. |

08-27-2007, 12:36 AM
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Developer
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Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
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From my experiences, you're right TechGuy. The other reason that I run static zones is for spawn activity. When a dynamic zone shuts down (when no one is in it), it seriously shuts down. This means that if a guild kills Trakanon on your server (just suppose), and sebilis is being launched dynamically, then that guild could zone out (everyone would have to zone out), wait a minute (while the zone shuts down), then zone back in (to load the zone back up) and Trakanon would be back up again (since he always comes up with the zone).
Since most servers will never see this problem, dynamic zones are fine for 99% of the servers, but static zones add a bit more eqlive feel.
Dax
__________________
Daxum
Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
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08-27-2007, 02:50 AM
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Fire Beetle
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Join Date: Aug 2007
Posts: 14
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Thanks guys, that answers my questions perfectly.
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09-11-2007, 05:40 AM
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The Solo Server
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Join Date: May 2007
Posts: 417
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If you have Trak respawn that fast, even on a dynamic, then you've got a spawn table issue instead. It shouldn't matter or not if its static vs. dynamic. Sounds like you just need to change the respawn timers.
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09-11-2007, 09:15 AM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Quote:
Originally Posted by Irreverent
If you have Trak respawn that fast, even on a dynamic, then you've got a spawn table issue instead. It shouldn't matter or not if its static vs. dynamic. Sounds like you just need to change the respawn timers.
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Even if the respawn timers are set high, the spawn still respawns when the zone boots up. The only way respawn timers are in effect is when the zone stays booted, since again, the zone boots up and automatically spawns the db entries. The only way around this would be for some sort of a state save that the zone did prior to closing, like last know spawn information. Then when the zone rebooted, it would use that information to spawn its self.
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09-11-2007, 03:07 PM
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The Solo Server
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Join Date: May 2007
Posts: 417
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I swear this wasn't the case for me. Even if I used persistant zones or not because the db would keep track of repop timers. If the spawn had more than 1 possibility, yes...otherwise it would keep the timer.
Even after I dropped persistant zones, it would keep track of the timer. I got rid of persistant zone because of the pets would hang around after the case.
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09-12-2007, 01:49 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by techguy84
Even if the respawn timers are set high, the spawn still respawns when the zone boots up. The only way respawn timers are in effect is when the zone stays booted, since again, the zone boots up and automatically spawns the db entries.
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This is actually not accurate, but I am not one to contradict techguy84 =)
He likely has done far more analysis of the situation. My experience, even after an entire server reboot with dynamic zones, my bosses are still down because "timeleft" has a value > 0.
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09-12-2007, 04:37 AM
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Hill Giant
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Join Date: Oct 2006
Posts: 248
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this is my experience too. the "timeleft" column in "spawn2" controls this. zone reboot should not be resetting this value. has someone placed a quest script in the zone that maybe causes trak to spawn (maybe a fubar'ed script handling the Bard epic version of trak, maybe?)
== sfisque
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09-12-2007, 09:48 AM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Maybe it applies to boss mobs, I personally was just refering to the likes of Qeynos and such. I know I could go through and wipe the zone, and when the zone reboots, everything is back to normal. You guys are probably right as far as boss mobs and "timeleft". Dunno from personal accounts though.
Is there s time left specified for all mobs and NPCs or just bosses?
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