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  #1  
Old 08-30-2007, 05:49 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Yes! Awsome

My whole guild used to do tons of LDoNs back in the day, it was our specialty actually instead of the usual big-time raiding.

The dreaded 'everyone-clear-out-the-instance-and-let-the-rogue-pick-it' chests! Poor guys....they were heroes if they got it off though.

The nasty little boxes would do a couple things, one cast a nasty AoE poison DoT that would eventually kill you regardless of level, make you uber-drunk, or blow up, and long term AoE fear (Which is why we waited till the end of the run to deal with them....). Not your choice, and the effects were uber-nasty, but made for some fun stories.

The chests were around trapped around 90% of the time (ballpark figure).

We usually cleared everyone out at the end and let the rogue handle them cause' the AoE effects filled most of the instance. They were though a great source of some neat instance specific drops, gems, coin and Augmentations. They had generous loot tables.

You just had to 'de-trap and pray' most of the time though.

Last edited by CrabClaw; 08-30-2007 at 01:52 PM..
  #2  
Old 08-30-2007, 08:26 AM
cbodmer
Fire Beetle
 
Join Date: Oct 2006
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I'll see how traps could be done. I like the idea.
-Chris
  #3  
Old 08-30-2007, 11:08 AM
John Adams
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Join Date: Jul 2006
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Thank you, CB. My dreams of seeing LDoNs become a reality again are coming true.
  #4  
Old 08-31-2007, 02:28 PM
Striat
Sarnak
 
Join Date: Aug 2006
Posts: 60
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Nice addition. It will be very useful in the near future when conditions are implemented to restrict what is required to open a chest. But, it definitely is a nice start. Been missing this feature for a while.
  #5  
Old 08-31-2007, 02:51 PM
KLS
Administrator
 
Join Date: Sep 2006
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This along with a plethora of other things on this forum will go in tonight most likely.

..just have to finish making sure it all works.
  #6  
Old 09-01-2007, 04:22 AM
gernblan
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Join Date: Aug 2006
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Quote:
Originally Posted by cbodmer View Post
I'll see how traps could be done. I like the idea.
-Chris
I would think that putting quests on the npcid of the particular chest with a random EVENT_DEATH trap might emulate them.

With a script, can also do proximity stuff to chests.... or whatever else.

Anyway, it may be more flexible to do it this way than to hardcode something.

Just a thought.
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