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  #1  
Old 08-30-2007, 08:26 AM
cbodmer
Fire Beetle
 
Join Date: Oct 2006
Posts: 24
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I'll see how traps could be done. I like the idea.
-Chris
  #2  
Old 08-30-2007, 11:08 AM
John Adams
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Join Date: Jul 2006
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Thank you, CB. My dreams of seeing LDoNs become a reality again are coming true.
  #3  
Old 08-31-2007, 02:28 PM
Striat
Sarnak
 
Join Date: Aug 2006
Posts: 60
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Nice addition. It will be very useful in the near future when conditions are implemented to restrict what is required to open a chest. But, it definitely is a nice start. Been missing this feature for a while.
  #4  
Old 08-31-2007, 02:51 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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This along with a plethora of other things on this forum will go in tonight most likely.

..just have to finish making sure it all works.
  #5  
Old 09-01-2007, 04:22 AM
gernblan
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Join Date: Aug 2006
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Quote:
Originally Posted by cbodmer View Post
I'll see how traps could be done. I like the idea.
-Chris
I would think that putting quests on the npcid of the particular chest with a random EVENT_DEATH trap might emulate them.

With a script, can also do proximity stuff to chests.... or whatever else.

Anyway, it may be more flexible to do it this way than to hardcode something.

Just a thought.
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