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  #1  
Old 08-30-2007, 09:31 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I honestly cannot imagine a low population emulator without PoK. I am definitely one to long for the glory days, but without a few hundred folks around to carry my lazy ass around, gimme a port stone and book any day.

But, a genuine boat ride would be nice.

Long ago, I mentioned that there was a boat in Nedaria's Landing that works just fine. You can stand on it, it moves along a path, just doesn't zone you. But, as speculated in many other posts, it wouldn't be awfully hard to reproduce the illusion. You'd need static zones is all - ones that do not 'go to sleep'.
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  #2  
Old 08-30-2007, 11:16 PM
gernblan
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Join Date: Aug 2006
Posts: 394
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I've tried to get some boats working.. MY problem is that I do not know how to make them solid.

Please, can someone point me in the direction of ANY tutorial on how to make doors and objects solid?
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  #3  
Old 08-31-2007, 05:14 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Again, I *think* the problem is, the boats were abandoned by SOE at one point during their expansion saga, and our clients have just remnants of what was there before. If you want to see what most you can get from boats, get my ax_classic DB and go to OOT, Iceclad (Iceclad boat works fine). Also, there are a few more places like BB, and FP. I almost had all of them more or less working as far as possible. Also, I posted my "client map files collection" at the Rathe Forums, so you can find where the boats dock and see how they move. There are a few places where you could make the boat run just as before because they are still solid (example, the boat from and to Overthere). But I chose to make something "quick" because I don't think players will really like a drug out ride in a boat. If the boats were all solid and I had a classic client, then I would get into it

The latest Expansions to Everquest have things like the BB boat solid and running again, but the boat is smaller and crappier looking.

Quote:
Originally Posted by gernblan View Post
I've tried to get some boats working.. MY problem is that I do not know how to make them solid.

Last edited by Angelox; 08-31-2007 at 03:04 PM..
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  #4  
Old 08-31-2007, 09:47 AM
John Adams
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Join Date: Jul 2006
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Quote:
Originally Posted by gernblan View Post
Please, can someone point me in the direction of ANY tutorial on how to make doors and objects solid?
I read long ago it had something to do with Gender. Try messing with that. But it could also be exactly what Ax says... the current client (Titanium) may just not support them anymore.

Except for the thorn of tides damnit! Will no one read what I say and go LOOK at how it's working? lol... jesus.
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  #5  
Old 08-31-2007, 12:08 PM
gernblan
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I'll play with gender.

That still doesn't solve new doors added not being solid though.
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  #6  
Old 08-31-2007, 12:29 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque
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  #7  
Old 08-31-2007, 04:28 PM
John Adams
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Quote:
Originally Posted by sfisque View Post
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.
Haha, that just made me laugh out loud.
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  #8  
Old 09-02-2007, 07:05 AM
gernblan
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Quote:
Originally Posted by sfisque View Post
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque
How do you suggest I do this, please?
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  #9  
Old 09-02-2007, 01:29 PM
John Adams
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Immune to melee/magic?

There is also a bodytype: No Target I believe. Not sure if that's the solution though, because you could always target the boats in Live.
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  #10  
Old 09-04-2007, 02:50 PM
froglok23's Avatar
froglok23
Hill Giant
 
Join Date: May 2005
Location: Australia
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Quote:
Originally Posted by sfisque View Post
also make sure you set the boat npc as non interactive. i once had a fun battle with a rowboat in lake rathetear. little bugger was hitting me for over 200 a shot and even followed me on land.

== sfisque
LMFAO! That just sounds so funny LOL

- froglok
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  #11  
Old 12-25-2008, 11:13 PM
Nomax5
Fire Beetle
 
Join Date: Dec 2008
Location: UK
Posts: 14
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Stories are always about “Journeys” and mmo’s should be the same imho. Just imagine how giving Gandalf group teleport would ruin the story.

It seems mmo’s have lost their way and have become obsessed with the “destination” – getting to the “action” as quickly as possible.

The boats in EQ are a fabulous they give people time to interact or go get a coffee. They slow the pace down and take the pressure off advancing. I met new friends on boats, learnt things from other players.
We saw our first Cyclops from the deck of a ship and did that inspire us to adventure?

Rather than drop boats we should build on the idea with random encounters, ship wrecks, pirate attacks, sea monsters, sharks, treasure etc. The possibilities for adventure are endless.

So please, make boats a priority.
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  #12  
Old 12-26-2008, 10:09 AM
jenco420
Banned
 
Join Date: Jan 2006
Location: /dev/null
Posts: 99
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I beleave sony fixed the collision detection with boats in SoF ( Witch i think Trevis is working on atm).

Boats would be $$ to have again on the emulator =D
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  #13  
Old 09-04-2007, 04:39 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default Boats

Quote:
Originally Posted by gernblan View Post
I'll play with gender.

That still doesn't solve new doors added not being solid though.
I never heard of a boat having a link to the doors.
the boats are not objects there basicly NPC's that you can ride from
my understanding of the Boat system you add a then as a NPC
and then just assign them waypoints with the grid system.
take a look here at mine.
http://spacetrader.no-ip.info/eq/npc.php?id=84250

NPC :: Maidens Voyage

Full name : Maidens Voyage
Level : 50
Race : Ship
Class : Warrior
Main faction :
Health points : 1444
Damages : 68 to 150
Attack speed : Normal (100%)
Average melee damages : 185 per round


When killed, this NPC drops :

With a probability of 50% (multiplier : 1):
Rusty Scythe, 2H Slashing, 25% (12.5% global)
Rusty Scourge Knight Saber, Gems, 25% (12.5% global)
Rusty Ulak, Martial, 25% (12.5% global)
Bone Twisted Cloth Robe, Armor, 25% (12.5% global)
With a probability of 5% (multiplier : 1):
Bundle of Icicle Ivy, Combinable, 100% (5% global)



This NPC spawns in :
Firiona Vie

firiona_265 : -4564 / 1320 / -143
Spawns all the 9 min 40 sec
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  #14  
Old 09-04-2007, 06:54 AM
Wizzel
Sarnak
 
Join Date: Dec 2005
Posts: 80
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We have a server/client in development which support boats.
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  #15  
Old 09-04-2007, 07:44 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ...

Quote:
Originally Posted by Wizzel View Post
We have a server/client in development which support boats.
Clarification whos we
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