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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 09-01-2007, 01:01 PM
GeorgeS
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..from my archives
http://66.159.225.58/eqemu/azone_eqg.zip

If you manage to compile this for windows, pls. send me the .exe

Thanks
GeorgeS
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Last edited by GeorgeS; 09-01-2007 at 09:05 PM..
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  #2  
Old 09-06-2007, 02:12 PM
gernblan
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Thank you!

And unfortunately (in terms of this reply) I only use Linux.

I'd rather fight my problem, not the operating system /wink
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  #3  
Old 09-08-2007, 09:40 PM
Breea
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Quote:
Originally Posted by gernblan View Post
Thank you!

And unfortunately (in terms of this reply) I only use Linux.

I'd rather fight my problem, not the operating system /wink
Woot! =) 100% agreed =P

Our server op actually tried running a full source of emu on windows server 2006 and linux fc 6, here is the unofficial results:

Average load of the Linux box (with me 10 boxing): 0.14 (this is 2x amd athelon processor, both boxes are identical).
Windouz server averaged about 42% cpu utilization.

That settled it for him.
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  #4  
Old 09-08-2007, 10:19 PM
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Quote:
windows server 2006
Um either Windows 2003 or Windows 2008 do you mean?

-froglok
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  #5  
Old 09-08-2007, 10:57 PM
gernblan
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Quote:
Originally Posted by GeorgeS View Post
..from my archives
http://66.159.225.58/eqemu/azone_eqg.zip

If you manage to compile this for windows, pls. send me the .exe

Thanks
GeorgeS
Thank you, GeorgeS. Unfortunately, that's the incomplete source that will not compile. :(

Hopefully someone will come up with it so that we can start with the mapmaking
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  #6  
Old 09-08-2007, 11:15 PM
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froglok23
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What compile errors are you getting?

- froglok
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  #7  
Old 09-09-2007, 12:13 AM
Angelox
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I know I have that somewhere, this may be what you want;
http://www.nahunta.org/~angelox/files/azone_eqg.tar.bz2
At one time I really wanted this badly because I had some "eqg" zones not only spawned, but near complete (lot of detail work), with no map files.
This Azone I got, does not make all eqg map files, but it's the best one ever posted to the public.
Maybe you can fix it up to work right
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  #8  
Old 09-09-2007, 12:51 AM
Criimson
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Angelox
That is the same source code posted above I believe

I have gotten it to compile, but its giving me some errors still

Did you ever get it to build and use it on any zones?
Right now I'm trying to debug the segmentation fault it is giving me when i run it

Any help would be appreciated

Criimson
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  #9  
Old 09-09-2007, 01:25 AM
Angelox
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I think what's going on is, like everything else (me included), it gets old and outdated. When it did compile, I was using an older distro of my Mandriva, which used an older version of gcc (I think it was a 3x version). I since lost that server, and started up a newer Mandriva, that uses 4x version of gcc.
I had the same problem compiling the source, would not compile on Mandriva 2007, but would on older distros. It does now, but I forgot how the hell I did that too.
There was a trick i could do with gcc; I would install older versions of gcc, and just keep the executables or links in the same place. I could rename whatever one I needed with the working version.
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  #10  
Old 09-09-2007, 02:46 AM
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Secrets
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I've gotten it to compile with gcc 4.x, however, I also had the extra file it was missing, gl.h (OpenGL file, comes in mesa-common-dev on Debian apt-get)

The only problem is, it doesn't work for dumping the .ter file from an eqg, and i'm kind of stuck now, because it doesn't work on s3d files either. Any insight on what i'm doing wrong?
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