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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

09-02-2007, 02:40 AM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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A top down npc editor would be cool, the mapmaker in Openzone give you a picture of the map which includes polys and topography but besides in openzone I don't know how to view those maps. Anyway that would probably be the way to go , just have to ask WC if using that tool would be possible.
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09-02-2007, 03:05 AM
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Hill Giant
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Join Date: May 2005
Location: Australia
Posts: 113
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Hi all,
I download GeorgeS tool and they are great, but sryr toi say i do have do agree the the UI coudl do with some work.
GeorgeS check your PM. I’m willing to move them over to .NET (mainly because it really suits small apps which a nice UI) and can provide a great amount of flexibility..
All of which I’m willing to do at no dev time to GeorgeS at all
However, GeorgeS please be my guest to refuse such help as I won’t be offended at all. They are GREAT tools
Well done!
Umm, what’s this Anniversary support i hear of? Are we changing from titanium? Hmmm
- froglok
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09-02-2007, 04:24 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by froglok23
Umm, what’s this Anniversary support i hear of? Are we changing from titanium? Hmmm
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We are [hoping] to switch to the newer package deal from SOE, since titanium itself is becoming hard to obtain. Seems only logical. There is some work beginning on it, showing up in the Emu sources as "Anniversary.cpp" and the opcode patch files. I can't say it's a super push, because I cannot believe we're ready for all the new zones and functionality - considering the current progress is still 5 years behind.
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09-02-2007, 04:55 AM
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Hill Giant
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Join Date: May 2005
Location: Australia
Posts: 113
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Agreed, In my opinion, with the current level of functional code currently, I dont think the code base is ready for it. Sorry but thats jsut my opinion.
Its my opinion that we stick to Titianium, however, I do see the logic sense in the move. But I think its something which could be done, IF the case base was more along (functionaity wise).
Just my 2cp though
- froglok
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09-02-2007, 12:01 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Regarding the UI for my tools - well that came from years ago when I started to make these tools and had to make them different, but with an true EQ-'esque' feel. Back then the old item editor actually worked with 0.6.6, and when I decided to create the newer version, we went to 0.7.0 and the new version broke the editor. Alas, I came to the rescue, and the UI for the tools was born.
Anyway, back to the topic. This spawn editor needs writing as it will make this task so much easier. I have all the world building and coding experience, but have not figured out how to get the zone loaded.
One possibility is to export the zone as an .obj and go from there, but not all zones can be exported. My feeling is when you make your own zone in OZ, then you should be able to quickly spawn.
GeorgeS
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09-24-2007, 03:44 PM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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[QUOTE=froglok23;137852]Hi all,
I
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09-24-2007, 03:45 PM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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(Sorry, Firefox/the web/something ate my last post... I'll redo)
.NET? Ack... and I just started moving over to Ubuntu linux to avoid M$...
Ruby on Rails can develop some wickedly fast and simple web-based apps. The framework does tons for you, and simple CRUD operations come out of the box with a script/generate scaffold command... for a single user, the Webrick server is adequate to host it on your own machine as well.
The default implementation does do an awful lot of DB traffic to render some simpler views, but I just create a view in the DB, then build a model to access the view.
Hmm.. I might just have to do a "proof-of-concept" for myself, but that has to come after I complete bootstrapping a QA database for work... Ruby, Ruby on Rails, MySQL, Mongrel clustered app server, Apache front-end... all open source, but none of the tools is currently used/"approved" by the software development tools/IT shop. *sigh*
I assume there's no issue if I clone your work GeorgeS? Time for some late nights with Moody Blues and Lagavulin... Hmm.. maybe not the Lagavulin part... I tend to write code I can't figure out a week later...
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09-24-2007, 03:58 PM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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ED: RoR works for Windows as well... Mongrel cluster isn't happy on Windows, but the basic RoR app works fine there as well... so it's cross-platform capable.
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09-26-2007, 03:38 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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You can write anything you want - who knows - It may end up being a classic emu killer app.
Novel ways of doing things are my style - I tend to create apps with a sorta out of the box way of thinking - and that's with Rush or Triumph playing in the background...
GeorgeS
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09-27-2007, 04:41 AM
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Discordant
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Join Date: May 2004
Posts: 290
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Quote:
Originally Posted by GeorgeS
that's with Rush or Triumph playing in the background
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I love you george.
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09-29-2007, 10:27 PM
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Banned
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Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
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I've been thinking about a web app to edit items using DHTML and maybe even switch/destory/add items to players with the DHTML.. Not sure how many people would actually like that and still trying to figure out how the hex blobs can be translated from the mysql database =S
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