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  #1  
Old 09-04-2007, 09:58 AM
Theeper
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Or, rewrite the LS :p~

I don't think adding SSL to the emu would be practical. The overhead would be astronomical for a game like this. Although if you did, you could use a self signed cert, you don't need to pay for one.

If you're only talking about using it for the LS to communicate with world, what's the point ?
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  #2  
Old 09-04-2007, 11:26 AM
Darkonig
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The login server uses UDP as the transport protocol. SSL requires you to be using TCP so it cannot be used with the login server.

The login server cannot be changed to use TCP instead without changing the client, which is clearly not an option.

I fail to see any practical reasons for adding something like SSL into the mix. The client already encrypts the login credentials sent to the login server. That is what keeps almost everyone from just writing their own login server for lan use.
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  #3  
Old 09-04-2007, 02:07 PM
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froglok23
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Ok Fair enough abotu the Login Server using UDP and not TCP.

But fo communicaiton between world and zone, certianly SSL coudl be used there.

-froglok
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  #4  
Old 09-04-2007, 02:10 PM
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froglok23
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Quote:
Originally Posted by Theeper View Post
Or, rewrite the LS :p~

I don't think adding SSL to the emu would be practical. The overhead would be astronomical for a game like this. Although if you did, you could use a self signed cert, you don't need to pay for one.

If you're only talking about using it for the LS to communicate with world, what's the point ?

What about communication between world and zone?

To be, having SSL between these communcation channels, if possible would certianly be worth it.

- froglok
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  #5  
Old 09-04-2007, 03:20 PM
RangerDown
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If you're going to talk to the client, you're at the mercy of what the client does or does not support. To the best of my knowledge, the client does not support SSL either at the login or in world/zone communication.
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  #6  
Old 09-04-2007, 03:24 PM
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froglok23
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Agreed, anywhere client <-> server communication takes place, SSL is not possible at all.

- froglok
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  #7  
Old 09-04-2007, 08:50 PM
WildcardX
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There is really no reason to implement SSL between world and zone. And generally speaking, implementing SSL on a game server is expensive in terms of performance. I just can't see a legitimate reason to do this.
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  #8  
Old 09-05-2007, 01:52 AM
Theeper
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I'm not sure there is any reason to encrypt anything. If you can't encrypt all the traffic, why encrypt any ? I assume this is why the LS code isn't public. I may be wrong but I am guessing the LS uses an MD5 hash or something similar to validate users and push them to world. I should sniff that traffic and see, maybe it's plain text.
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