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Old 09-11-2007, 05:40 AM
Irreverent
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If you have Trak respawn that fast, even on a dynamic, then you've got a spawn table issue instead. It shouldn't matter or not if its static vs. dynamic. Sounds like you just need to change the respawn timers.
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Old 09-11-2007, 09:15 AM
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Quote:
Originally Posted by Irreverent View Post
If you have Trak respawn that fast, even on a dynamic, then you've got a spawn table issue instead. It shouldn't matter or not if its static vs. dynamic. Sounds like you just need to change the respawn timers.
Even if the respawn timers are set high, the spawn still respawns when the zone boots up. The only way respawn timers are in effect is when the zone stays booted, since again, the zone boots up and automatically spawns the db entries. The only way around this would be for some sort of a state save that the zone did prior to closing, like last know spawn information. Then when the zone rebooted, it would use that information to spawn its self.
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Old 09-11-2007, 03:07 PM
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I swear this wasn't the case for me. Even if I used persistant zones or not because the db would keep track of repop timers. If the spawn had more than 1 possibility, yes...otherwise it would keep the timer.

Even after I dropped persistant zones, it would keep track of the timer. I got rid of persistant zone because of the pets would hang around after the case.
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Old 09-12-2007, 01:49 AM
John Adams
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Originally Posted by techguy84 View Post
Even if the respawn timers are set high, the spawn still respawns when the zone boots up. The only way respawn timers are in effect is when the zone stays booted, since again, the zone boots up and automatically spawns the db entries.
This is actually not accurate, but I am not one to contradict techguy84 =)

He likely has done far more analysis of the situation. My experience, even after an entire server reboot with dynamic zones, my bosses are still down because "timeleft" has a value > 0.
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Old 09-12-2007, 04:37 AM
sfisque
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this is my experience too. the "timeleft" column in "spawn2" controls this. zone reboot should not be resetting this value. has someone placed a quest script in the zone that maybe causes trak to spawn (maybe a fubar'ed script handling the Bard epic version of trak, maybe?)

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Old 09-12-2007, 09:48 AM
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Maybe it applies to boss mobs, I personally was just refering to the likes of Qeynos and such. I know I could go through and wipe the zone, and when the zone reboots, everything is back to normal. You guys are probably right as far as boss mobs and "timeleft". Dunno from personal accounts though.

Is there s time left specified for all mobs and NPCs or just bosses?
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Old 09-12-2007, 10:50 AM
sfisque
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every mob has it, but some mobs have very short respawns. i happen to remember that an older version of PEQ had almost every mob on a 3-6 min respawn (made doing vox and naggy very interesting, lmao)

i believe alot of respawn timers have been reset appropriately but i'm sure you can find more that might need calibration.

case in point, i'm working on PoSky, which is pretty much a full time job atm :P

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Old 09-13-2007, 12:34 AM
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I wasn't smiling about contradicting the big guy either. But that was something I took in tight consideration on my server. Since anyone can kill anything, there isn't much fun if all it takes is zoning out and going back in to get what you want. The time life is a pita, since you need to find a good balance and randomness to spawns. Took me forever to get my timers right...and now I'm about to change them again to make them a bit more available.
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