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Old 09-14-2007, 08:13 AM
gernblan
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Join Date: Aug 2006
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This can be a tough one to solve I think, because of course sometimes pets can follow their owners from zone to zone.

I guess finding the way that they are somehow taking on more than one instance across zones and simply preventing more than one (similar to a spawnlimit of 1 I guess but global) would be the way out of this, because persistent pets would not be affected, but pets somehow turning into "ghost spawns" might be avoided.

I'm trying to brush up and catch up on my C++ after I finish absolutely mastering Perl (no small feat as anyone who codes in Perl knows... it's the easiest language to pick up and probably the most difficult language to master out there--a testament of it's power)... and wish I could help track down these bugs more.

I also need to continue studying the eqemu code and learning it in more detail--enough detail to know what's been done already and where everything is.

My participation on that front IS coming though. Once up to speed I'm not a bad programmer, it's just been awhile in terms of certain languages.

For now, I can only play cheerleader to those such as KLS and remind them how grateful I am that they are around.
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Old 10-14-2007, 08:02 AM
jenco420
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Has this been fixed yet, still a problem on my server =(
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