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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 09-22-2007, 04:09 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
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Posts: 2,049
Default Hey Cavedude!

The bulk of this fix will easily port over to your PEQ database; I noticed the 166xxxx range in spawn2, spawngroup and spawnentry are free, the current holowshade NPC's were spawned out of order at a much higher range ( I moved mine to the.166xxxx range so they would be easy to find/sort since npcs here are 166xxx too).
you only need make an "insert" sql of this zone (from ax_classic), delete what you have right in PEQ Hollowshade, and run the new stuff, should fall right in place.
If you decide to do this, you should use the hollowshade ax_classic NPC's too.
I can help, with the rest (perl quests and all), but just don't have the time to create an update/port of this size.
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  #2  
Old 09-22-2007, 04:23 AM
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cavedude
The PEQ Dude
 
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You read my mind! Thank you very much, I am going to take a look at this now. I need a break from scripting potime

As always, great work

EDIT: Hmmm, I only see 2a and the 2b update, am I not looking in the right place?

Last edited by cavedude; 09-22-2007 at 12:27 PM..
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  #3  
Old 09-22-2007, 05:43 AM
Angelox
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I took for granted it had uploaded, but I guess not, give me a few mins and i'll figure it out
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  #4  
Old 09-22-2007, 06:07 AM
Angelox
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It's there now, If no one has made much PEQ changes to Lakerathe and Kithcore, might be able to replace those spawns with what I got too.
Is there a way to check /update time from with in a perl quest? I'm not sure if there is, I know I miss details on how to do things. It would be nice to have a way to check the world time from an NPC and be able to synchronize on a zone re-boot or with dynamic zoning via perl quest.
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  #5  
Old 11-16-2007, 02:57 PM
Angelox
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I posted an update, ax_classic_core_update_2k.tar.gz with all the changes made for the newest EqEmu executable compatibility, also some fixes for night/day, etc.
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  #6  
Old 11-19-2007, 11:37 AM
gernblan
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Join Date: Aug 2006
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Wonderful!

Thank you!!!
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