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  #1  
Old 10-03-2007, 04:34 AM
gernblan
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Been playing with them and you're right... even when the offset is obvious, no dice.

SO... hopefully one can get azone to support this type of EQG also. I for one am willing to sit there and figure out offsets and work on anniversary zones even under these conditions, as long as there is a way that it CAN work.

I would think this is high priority because without this working in some way, any anniversary support in the future is pointless I would think.

So please, anyone capable (unfortunately I'm not THAT good with C++), please, let's work on this and make a real effort to getting the rest of the maps made not just for titanium but also for the zones going forward.

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  #2  
Old 10-03-2007, 04:54 AM
gernblan
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Maybe I'm dumb but someone please explain to me what the "- 2" or "+ 19" mean in the offsets that were already hacked.

The wiki says that this offset will be on a 16 byte boundary but those do change that, no?

Examples:

} else if(string("ter_guildhall.ter") == zone_name) {
buffer = ter_orig + 0x3080 - 2;
} else if(string("ter_guildlobby.ter") == zone_name) {
buffer = ter_orig + 0x4190 + 19;

So if the offset for guildhall is 0x3080 as stated in the wiki example... why subtract 2 from it?

...and why add 19 to guildlobby's?

I at least need a basic understanding of these values and why they are the way they are (and different from the wiki) before I can really sit down and hack away at these zones for us.
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Last edited by gernblan; 10-03-2007 at 12:57 PM..
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  #3  
Old 10-03-2007, 06:23 AM
uncommon
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Join Date: Feb 2002
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If you look at the various example in the ter.cpp file it's not always on a 16 bit boundary.
About the guildhall example, 0x3080 - 2 is obviously the same as saying it's 0x307e (i tried and it works)... personnaly that's how i found the barter.eqg opcode (it's 0x56AD), i was sure it was around 0x56B0 but that one didn't worked so i tried 0x56B0 - 1 then 0x56B0 - 2 etc... till it worked. Probably an horrible way to find it but it worked.

I hope that's clear ? Sorry my english sucks.
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  #4  
Old 10-03-2007, 08:10 AM
gernblan
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VERY clear, thank you!

May I ask what fhalls was too?

As we find them, let's post the offsets so that we can all have them, please?

Ok, knowing what you just told me, I'll going to try to work on another zone.
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  #5  
Old 10-03-2007, 08:42 AM
uncommon
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For sure, let's do that, fhalls.eqg is 0x2230.
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  #6  
Old 10-03-2007, 09:46 AM
KLS
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There's a handful of zones up to depths that I can't load and render properly atm, but it's just a matter of finding the offsets at this point. Should probably look for a more general solution, for version 2 EQGs but it's frustrating..

There's a freaking chunk of unknown data before the vertex data, somehow related to the material layers and a potential chunk of unknown data after the index data.. making finding the start of the vertex data pretty much impossible without offsets or identifying the unknown data before the vertex data.
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  #7  
Old 10-03-2007, 01:28 PM
gernblan
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Quite right KLS.

I'm working on it feverishly. I am thinking of a brute force method.. maybe writing a perl script to cycle the offsets, compile azone, execute it.

Would be ugly but it just may work...

That being said, my perl isn't up to par yet but I'm going to try anyway.
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  #8  
Old 04-11-2008, 07:22 PM
Derision
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Quote:
Originally Posted by KLS View Post
Should probably look for a more general solution, for version 2 EQGs but it's frustrating..
I don't know whether the Dev's worked out the formula for calculating the offsets for version 2 EQGs, but I searched and couldn't find anything relevant after this thread.

I've been messing about trying to get OpenEQ to load version 2 EQGs, and came across this old thread:

http://www.eqemulator.net/forums/arc...p/t-21615.html

Based on that, I knocked together the following bit of Python to calculate the offsets (excuse my Python, but I'm new at it ):

Code:
import struct, posixfile, socket, zlib, pdb, sys



for eqgfilename in ["broodlands", "guildhall", "guildlobby", "harbingers", "stillmoona", "stillmoonb", "thenest", "thundercrest"]:
    filenames = []
    files = []
 
    eqgfile = file(eqgfilename + '.eqg', 'rb')

    block = eqgfile.read(12)
    (offset, magic, unknown) = struct.unpack('L4sL', block)


    eqgfile.seek(offset, posixfile.SEEK_SET)

    block = eqgfile.read(4)

    dir_count = struct.unpack('I', block)



    for i in range(0, dir_count[0]):
        block = eqgfile.read(12)
        (crc, fileoffset, filesize) = struct.unpack('LLL', block)


        if crc == 0x61580AC9:

            CurrentPos = eqgfile.tell()
	    eqgfile.seek(fileoffset, posixfile.SEEK_SET)
	    InflatedLength = 0
	    uncompressed = ''
   	    while InflatedLength < filesize:
	        block = eqgfile.read(8)
	        (deflen, inflen) = struct.unpack('LL', block)

	        block = eqgfile.read(deflen)
	        uncompressed = uncompressed + zlib.decompress(block)
	        InflatedLength = InflatedLength + inflen

	    eqgfile.seek(CurrentPos, posixfile.SEEK_SET)
            fncount = struct.unpack('L', uncompressed[0:4])	

	    pos = 4
	    for j in range(0, fncount[0]):
	        fnlen = struct.unpack('L', uncompressed[pos:pos+4])

	        fmt = str(fnlen[0]) + 's'
	        fname = struct.unpack(fmt, uncompressed[pos+4:pos+4+fnlen[0]])
                fname = fname[0].strip('\x00')

                if fname[len(fname)-4:len(fname)] == '.ter':
                    wantedfile = fname

	        filenames.append(fname)
	        pos = pos + 4 + fnlen[0]
        else:
            files.append((eqgfile.tell() - 12, fileoffset))


    for i in range(dir_count[0] - 2, 0, -1):
        for j in range(0, i):

            if files[j][1] > files[j+1][1]:
                tmp = files[j]
                files[j] = files[j+1]
                files[j+1] = tmp



    for a in range(0, dir_count[0]-1):
        if filenames[a] == wantedfile:

	    eqgfile.seek(files[a][0], posixfile.SEEK_SET)
            block = eqgfile.read(12)
            (crc, fileoffset, filesize) = struct.unpack('LLL', block)

	    eqgfile.seek(files[a][1], posixfile.SEEK_SET)
	    break

    uncompressed = ''
    inf = 0

    while inf < filesize:
        block = eqgfile.read(8)
        (deflen, inflen) = struct.unpack('LL', block)

        block = eqgfile.read(deflen)
        uncompressed = uncompressed + zlib.decompress(block)
        inf = inf + inflen

    (magic, version, list_len, obj_count, vert_count, tri_count) = struct.unpack('4sLLLLL', uncompressed[0:24])


    ter_tmp = list_len
    pos = 24
    while pos < ter_tmp:
        strlen = 0 
        while uncompressed[pos+strlen] != chr(0):
            strlen = strlen + 1
        fmt = str(strlen) + 's'
        (strvar) = struct.unpack(fmt, uncompressed[pos:pos+strlen])
        pos = pos + strlen+1

        strlen = 0 
        while uncompressed[pos+strlen] != chr(0):
            strlen = strlen + 1
        fmt = str(strlen) + 's'
        (strval) = struct.unpack(fmt, uncompressed[pos:pos+strlen])
        pos = pos + strlen+1



    pos = 24 + list_len
  
    for b in range(0, obj_count):

        (index, name_offset, another_name_offset, property_count) = struct.unpack('LLLL', uncompressed[pos: pos+16])

        pos = pos + 16
        for a in range(0, property_count):
            pos = pos + 12

    print "Offset for EQG Zone %-20s (TER: %-22s) is %8X" % (eqgfilename, wantedfile, pos)
For the EQG zones hardcoded in the currently downloadable version of azone, it spits out the same offsets:

Code:
Offset for EQG Zone broodlands           (TER: ter_broodlands.ter    ) is    382B7
Offset for EQG Zone guildhall            (TER: ter_guildhall.ter     ) is     307E
Offset for EQG Zone guildlobby           (TER: ter_guildlobby.ter    ) is     41A3
Offset for EQG Zone harbingers           (TER: ter_harbingers.ter    ) is     1178
Offset for EQG Zone stillmoona           (TER: ter_main.ter          ) is    71948
Offset for EQG Zone stillmoonb           (TER: ter_easterntemple.ter ) is     E33E
Offset for EQG Zone thenest              (TER: ter_abyss01.ter       ) is    CA244
Offset for EQG Zone thundercrest         (TER: ter_stormtower01.ter  ) is    6222C
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