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Old 10-03-2007, 01:06 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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that is only half the solution. most outdoor mobs path, excepting "camps" and merchants. after the mobs are #spawnfix'ed, they probably need to be either attached to an existing path grid, or a new path grid created to handle their specific pathing. the wiki has a couple very good tutorials on grid editing (search for "grid" and "editing" should offer up a couple nuggets of gold).

== stanton
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  #2  
Old 10-03-2007, 01:18 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Like Cavedude said, most of them just have the Z coords too high, thats why they get popped into the zone safe coords. The grids are ok, so once you set the z-coords right, then the problem is solved. It's only about 11 of them that are like this (4 digit numbers) .
You can run this;
Code:
SELECT * FROM spawn2 where zone = "feerrott" order by z
In your MySql Query Browser, the first 10 on top are what have the wrong z coords. can just change z coord to -35 and that will fix the most of them. a few zombies are in the water, I don't think they belong there, but at least the ghosting stops. Probaly can move the few zombies to a land position.

EDIT:
Anyone who's running any of the old database, like EQ or an old PEQ, can fix that problem in Feerrott with this change.

Last edited by Angelox; 10-03-2007 at 09:24 PM..
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