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  #1  
Old 10-03-2007, 09:54 PM
gernblan
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Right... so perhaps this stuff needs to be seriously re-tuned in the code.
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  #2  
Old 10-03-2007, 10:18 PM
Lalolyen
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Well.... Lets get to work =)

I've provided the formulas, lets get some base changes and start testing =P

Devs are few, demands are many... Time we help out a bit =P

Last edited by Lalolyen; 10-04-2007 at 06:20 AM..
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  #3  
Old 10-03-2007, 11:04 PM
drakelord
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When I say shot, I didn't literally mean with a ranger. I was still a melee class, tuned exactly the same way as I was on the private server. But, yea. Where are those formulas?
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  #4  
Old 10-04-2007, 04:30 AM
Congdar
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Quote:
If you want to toss in abilities and tomes, then Paladins would beat everyone being when they are fighting an undead mob, their dps is about 500% of that of a bizurker.
That's the thing about comparing apples to apples. The testing cannot include Disciplines and Spells or undead specific targets if you are testing the damange and defense formulas of melee. It would be a different test for comparing the damage Disciplines/Spells and defense Disciplines/Spells of melees. Ultimateley the different tests would have a possible "combined power" rating.

So... does each class have a separate formula for melee? If so that would make it easier. If not, much harder.

Do you lower melee ability to balance thier spell power or lower spell power to balance their melee ability?

Wizards have minimal melee so they are ballanced out in spell power. Some classes have pets, melee and spells. A balance of all three combined is needed. Warriors, Monks... melee and disciplines. Shadowknights, Paladins... melee, disciplines and spells but Shadowknights also have pets! It isn't as easy as saying 'nerf monks' to balance their power against other classes.

Separating the tests like this could show that the damage/defense formulas are working fine and that the special Disciplines and Spells are over powered and then the correct thing could be tweaked.

Last edited by Congdar; 10-04-2007 at 12:32 PM..
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  #5  
Old 10-04-2007, 11:38 AM
Lalolyen
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Quote:
The testing cannot include Disciplines and Spells or undead specific targets if you are testing the damange and defense formulas of melee.
Exactly... Those charts are pure melee dps tallies.
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  #6  
Old 10-04-2007, 12:24 PM
Congdar
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Are you saying that those tables are like Live currently is and do not include disciplines, buffs, skills and abilities, or that this is what You think they should be?

Using your table, adjust the numbers to what you think EqEmu currently is and post it please.
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  #7  
Old 10-04-2007, 01:02 PM
Lalolyen
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Thats the thing, I could be 100% wrong, which I've known to have been before, but I do not think the EMU server has any class bonuses yet. I do think they have 80% of the race bonuses working, but class will need to be worked on down the road. Until then we will experience simular game play, regardless of the class.

Also I'd like to say right quick, and this may be a simple fix KLS. The skill has a lot to do with the melee power of the player. Like live certain classes have a higher or lower celing for their skill.

Currently a wizard and a warrior may have the same pericing and offensive skill as the other or have the potential to have it, meaning that a wizard somehow dual wielding daggers could have the same attack power as a warrior with the same strength (minus dual wield). This needs to be trimmed down drastically, and tuned for all classes. (Can use the chart above =P).
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