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  #1  
Old 10-18-2007, 05:40 PM
GeorgeS
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Regardiing books, I would just keep the format the same as the emu table struct -

name or id as varchar(30)
txtfile as text no limit

this seems to work well.
I also may have a book BMP skin you may find usefull - I'll look for it if you need something fancy like that.

On another note, I redid my PC and forgot what you use to unzip this .gz file. Tried about everything and it failed -
Load SQL: beta_team_dump.sql.gz

GeorgeS
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Old 10-19-2007, 08:34 AM
Windcatcher
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Quote:
Originally Posted by GeorgeS View Post
Regardiing books, I would just keep the format the same as the emu table struct -

name or id as varchar(30)
txtfile as text no limit

this seems to work well.
I also may have a book BMP skin you may find usefull - I'll look for it if you need something fancy like that.

On another note, I redid my PC and forgot what you use to unzip this .gz file. Tried about everything and it failed -
Load SQL: beta_team_dump.sql.gz

GeorgeS
Yeah, that's what I did--I simply followed the same protocol as the live client. If you have a better book skin, I wouldn't mind using it; I made this one in PSP and use it for both the spellbook as well as for books and scrolls.

gunzip is the old standard. Are you using Windows or Linux? I use ZipGenius for all my archive files.
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  #3  
Old 10-20-2007, 01:00 PM
Windcatcher
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I created some icons and DB items, and did a little coding...



I don't have any world containers (forges, etc.) but handheld tradeskills like tailoring are working

EDIT: It's not in this screenshot, but item info windows are showing the item icon as well now.

Last edited by Windcatcher; 10-20-2007 at 11:14 PM..
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  #4  
Old 10-20-2007, 05:08 PM
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Sakrateri
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Very nice work indeed WC !!!
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  #5  
Old 10-22-2007, 03:57 PM
Windcatcher
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I can't believe I got this working so quickly...



For those who are wondering, I took a sharpening stone and a rusty weapon and sharpened it. I've also created a mold icon and added a bunch of molds to the DB, but this was an easier test.
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  #6  
Old 10-23-2007, 01:47 PM
Windcatcher
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Hmmm. I actually found some bugs in my server version (EQEmu 0.5.5) in doing this:

OP_ClickObjectAck and OP_CloseContainer should be 0x2a2. In the code they were the same opcode as OP_GMSummon, which is bad...

CloseContainer_Struct should actually be 28 bytes, not 24 (having a testbed helps).

I suspect that these might also be problems in 0.5.6 since that has the same opcodes, but YMMV.
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  #7  
Old 10-23-2007, 03:30 PM
GeorgeS
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That's excellent WC - tradeskills are extremely important, and I'm glad they are working, including the fantastic progress I'm seeing.

I'll get the book graphic to you later this week after I get some of the server admin code written...

GeorgeS
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