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Old 10-19-2007, 08:34 AM
Windcatcher
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Quote:
Originally Posted by GeorgeS View Post
Regardiing books, I would just keep the format the same as the emu table struct -

name or id as varchar(30)
txtfile as text no limit

this seems to work well.
I also may have a book BMP skin you may find usefull - I'll look for it if you need something fancy like that.

On another note, I redid my PC and forgot what you use to unzip this .gz file. Tried about everything and it failed -
Load SQL: beta_team_dump.sql.gz

GeorgeS
Yeah, that's what I did--I simply followed the same protocol as the live client. If you have a better book skin, I wouldn't mind using it; I made this one in PSP and use it for both the spellbook as well as for books and scrolls.

gunzip is the old standard. Are you using Windows or Linux? I use ZipGenius for all my archive files.
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Old 10-20-2007, 01:00 PM
Windcatcher
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I created some icons and DB items, and did a little coding...



I don't have any world containers (forges, etc.) but handheld tradeskills like tailoring are working

EDIT: It's not in this screenshot, but item info windows are showing the item icon as well now.

Last edited by Windcatcher; 10-20-2007 at 11:14 PM..
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Old 10-20-2007, 05:08 PM
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Sakrateri
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Very nice work indeed WC !!!
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Old 10-22-2007, 03:57 PM
Windcatcher
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I can't believe I got this working so quickly...



For those who are wondering, I took a sharpening stone and a rusty weapon and sharpened it. I've also created a mold icon and added a bunch of molds to the DB, but this was an easier test.
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Old 10-23-2007, 01:47 PM
Windcatcher
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Hmmm. I actually found some bugs in my server version (EQEmu 0.5.5) in doing this:

OP_ClickObjectAck and OP_CloseContainer should be 0x2a2. In the code they were the same opcode as OP_GMSummon, which is bad...

CloseContainer_Struct should actually be 28 bytes, not 24 (having a testbed helps).

I suspect that these might also be problems in 0.5.6 since that has the same opcodes, but YMMV.
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Old 10-23-2007, 03:30 PM
GeorgeS
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That's excellent WC - tradeskills are extremely important, and I'm glad they are working, including the fantastic progress I'm seeing.

I'll get the book graphic to you later this week after I get some of the server admin code written...

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Old 10-23-2007, 03:41 PM
Windcatcher
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I'm working on trying to test SC with a newer server version. It supports up to 0.6.0-DR2, but it's been so long since I tested it that I don't remember how to get it running. I'm trying to go through the EQEmu LS as Doodman implemented SC's protocol a long time ago but I don't have the host+port any more (I'd use a minilogin for it instead but I don't know if one exists). 0.5.5 doesn't support certain things like getting your sharpening stone back when you sharpen a weapon, so I need to test that on a newer server. One of the versions in between might support that feature, but I figure I may as well make sure I haven't broken 0.6.0 compatibility while I'm at it.

EDIT: GAH. I forgot I need to use MY minilogn, which I already have. Man, it's been a long time...

EDIT: Well. 0.6.0-DR2 still works, and I managed to fix some problems along the way. The server is still sending me extra item packets for cursor items that aren't really there but the client handles them without crashing or anything (when you put them somewhere the server complains that they don't exist).

Last edited by Windcatcher; 10-24-2007 at 03:57 PM..
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