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  #1  
Old 10-23-2007, 01:47 PM
Windcatcher
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Hmmm. I actually found some bugs in my server version (EQEmu 0.5.5) in doing this:

OP_ClickObjectAck and OP_CloseContainer should be 0x2a2. In the code they were the same opcode as OP_GMSummon, which is bad...

CloseContainer_Struct should actually be 28 bytes, not 24 (having a testbed helps).

I suspect that these might also be problems in 0.5.6 since that has the same opcodes, but YMMV.
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  #2  
Old 10-23-2007, 03:30 PM
GeorgeS
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That's excellent WC - tradeskills are extremely important, and I'm glad they are working, including the fantastic progress I'm seeing.

I'll get the book graphic to you later this week after I get some of the server admin code written...

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  #3  
Old 10-23-2007, 03:41 PM
Windcatcher
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I'm working on trying to test SC with a newer server version. It supports up to 0.6.0-DR2, but it's been so long since I tested it that I don't remember how to get it running. I'm trying to go through the EQEmu LS as Doodman implemented SC's protocol a long time ago but I don't have the host+port any more (I'd use a minilogin for it instead but I don't know if one exists). 0.5.5 doesn't support certain things like getting your sharpening stone back when you sharpen a weapon, so I need to test that on a newer server. One of the versions in between might support that feature, but I figure I may as well make sure I haven't broken 0.6.0 compatibility while I'm at it.

EDIT: GAH. I forgot I need to use MY minilogn, which I already have. Man, it's been a long time...

EDIT: Well. 0.6.0-DR2 still works, and I managed to fix some problems along the way. The server is still sending me extra item packets for cursor items that aren't really there but the client handles them without crashing or anything (when you put them somewhere the server complains that they don't exist).

Last edited by Windcatcher; 10-24-2007 at 03:57 PM..
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  #4  
Old 10-24-2007, 11:18 AM
Windcatcher
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Who's thirsty?



I don't even have support for alcohol effects in the client (though you can consume stuff so it might work), but this is a start...

I don't suppose anyone would be willing to model some of the other tradeskill items?
- Pottery wheel
- Kiln
- Oven

Last edited by Windcatcher; 10-24-2007 at 08:19 PM..
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  #5  
Old 10-24-2007, 03:07 PM
GeorgeS
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I'll look into the other tradeskill objects this weekend and make a few samples. Should'nt take much time for those.

GeorgeS
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  #6  
Old 10-26-2007, 04:49 PM
Windcatcher
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Two more handheld items in the next version, and a bunch of tradeskill icons and items in the test DB...

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  #7  
Old 10-31-2007, 01:38 PM
Windcatcher
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Default Dark have been my dreams of late...




I haven't yet made loot tables for these yet, but the Saravite bandit leader might be carrying something interesting...

I've also improved the last two of the external views. The left and right square bracket keys will rotate you around and the comma and period keys will rotate you up or down.

Hmm...I need to fix the weapon delay printout and that usable classes list for the chain shirt :P

Last edited by Windcatcher; 10-31-2007 at 09:58 PM..
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