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  #1  
Old 10-26-2007, 10:05 AM
WildcardX
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Join Date: Apr 2003
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All you LDoN haters out there are going to be sad to hear work has already begun on LDoN, mostly at PEQ so far, but LDoN is coming to an emulated server near you.. probably not until sometime after the holidays though.

Of course there is a very long list of things that need to be done on the server. And depending on who you ask and what that person's agenda is, you'll get a different list of priorities. But thats neither here nor there, because at the end of the day, the things that are going to get coded, are whatever the person doing the code is most interested in. So relax, download the code and contribute to it by posting in the code submission section of this forum or simply play and enjoy yourselves.

Think back a year ago today and ask yourself, what was the state of the server code then... I can tell you, at the time the server code had many stability issues, memory issues and bugs that would lock up the whole server just because some assling in misty thicket looted his bee jam! My friends, what a long way the code has come and for the better.

So I guess my point is this... If you hate LDoN and cant figure out why some ass clown like me is going to waste my time coding zone instancing instead of fixing fear pathing, well no one is going to stop you from following your interests and no one here is going to turn down your code contribution to implement fear pathing either.
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  #2  
Old 10-26-2007, 03:53 PM
John Adams
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Join Date: Jul 2006
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Quote:
Originally Posted by WildcardX View Post
So I guess my point is this... If you hate LDoN and cant figure out why some ass clown like me is going to waste my time coding zone instancing instead of fixing fear pathing, well no one is going to stop you from following your interests and no one here is going to turn down your code contribution to implement fear pathing either.
/cheer ! ! !

I have spent so much time in this code, I hope you can share with me your insights into how you are making it work. I feel it is a personal mission, heh. I will stop fiddling with it for now, because imo, I am totally blocked from continuing any research on this until I get that god forsaken adventure_id.
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  #3  
Old 10-27-2007, 01:06 AM
Irreverent
The Solo Server
 
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Posts: 416
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I also hope this comes to life. When John mentioned it months ago, I got excited. I really enjoyed ldon because it gave short-quest type of things to do, as well as loot.
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  #4  
Old 01-14-2008, 09:45 PM
FirestormXL's Avatar
FirestormXL
Fire Beetle
 
Join Date: Nov 2007
Posts: 21
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Quote:
Originally Posted by WildcardX View Post
So I guess my point is this... If you hate LDoN and cant figure out why some ass clown like me is going to waste my time coding zone instancing instead of fixing fear pathing, well no one is going to stop you from following your interests and no one here is going to turn down your code contribution to implement fear pathing either.
I know some players who are very happy to hear this.
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  #5  
Old 01-15-2008, 02:21 AM
So_1337
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Dang, how did I miss this thread until it got bumped?

It'd be great to see implemented, just as any progress made is still progress. There's a lot to do, and a little bit at a time is the way to go. Like was mentioned above, how far has the project come since a year ago?

Also, JohnAdams, I'm a huge fan of self-deprecation myself, but give yourself some credit! Looks like you dug up a lot of the leads that helped others gain some ground on the LDoN system. Hopefully whatever progress is being made will be updated here soon, along with any roadblocks that they could use help clearing.
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  #6  
Old 01-26-2008, 05:30 AM
John Adams
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Self-abuse may cause blindness.

But thank you. I just hope that wasn't a momentary spike in interest... Yo WildcardX, any movement on this? Since I am no longer looking into it, I hope someone is.
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  #7  
Old 02-25-2008, 01:32 AM
Soulscry
Fire Beetle
 
Join Date: Mar 2005
Posts: 10
Default Ldon

Just wondering how this is comeing along? =) I am super enterested in seeing Instance zone added to the emu. Even if there is still alot of work to do on it, an update would be awsome.

Keep up the great work guys!
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  #8  
Old 02-28-2008, 06:44 PM
dj_krztoff
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Join Date: Feb 2008
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LDoN is the ONE expansion that makes the most sense to me in terms of small private servers. I can't wait to see this implemented!!
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  #9  
Old 02-28-2008, 07:07 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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"LDoN is the ONE expansion that makes the most sense to me in terms of small private servers. I can't wait to see this implemented!!
02-25-2008 09:32 AM
"

Respectfuly -I disagree.
LDON WAS the best thing for casual pick up groups in the hueg bareness of eq1 hard core group and raid oriented world.
It was cheap, repedious, uncreative substitute to give casual players a tiny glimse at good items and encounters they can actual defeat in massive world designed for hardcore raiders.

However the entrie concept of eq emu changes all this to just the opposite - with Emu you have the power to remake the world into any shape.
With over 200 zones avilable to custom modding, why would anyone from lev 20 to 65 time after time go into the same 4 dungeons (ok 40, each 10 of each are neraly identical to each other), kill over and over the same mobs with slightly different names, where 200+ UNIQUE zones with hundrends of monster models will sit unused?

Thats is BEYOND my comprehension.
The implementation of instancing is a great task to undertake specialy from programming concept side - but implementing LDOn excatly how it was on LIVE - is IMHO- an isult to entire concept of Emu at its core
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  #10  
Old 11-30-2008, 08:56 PM
John Adams
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Join Date: Jul 2006
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Quote:
Originally Posted by WildcardX View Post
All you LDoN haters out there are going to be sad to hear work has already begun on LDoN, mostly at PEQ so far, but LDoN is coming to an emulated server near you.. probably not until sometime after the holidays though.
Did this ever get done? I haven't looked over the task system enough to see if it encompasses LDoN.
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  #11  
Old 11-30-2008, 09:46 PM
Andrew80k
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Join Date: Feb 2007
Posts: 659
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It doesn't. The LDoN system is quite a bit different than the task system.
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  #12  
Old 12-08-2008, 04:27 PM
John Adams
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That's what I thought, too. I just didn't want someone saying that it has been done, and it's in this new system noob! heh =) thanks for clarifying.
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  #13  
Old 12-09-2008, 10:05 AM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default ldon thingy

here is something in the archives i found you may want to play with it
http://eqemulator.net/forums/showthr...ight=adventure
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