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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

11-16-2007, 01:59 AM
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Dragon
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Join Date: Dec 2003
Location: Earth
Posts: 818
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...
Quote:
Originally Posted by Zandig
Thanks Cavedude.
Finally a new/upated 13th floor items!!
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You can update your Items every week.
it's not that hard to do.
I don't think it's really an update tho since they keep reuseing the same icons
and just giving them different names, like a leaf turns into a brownie leaf... pfff thats the big guy for ya.
13th floor website is http://eqitems.13th-floor.org/
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11-16-2007, 02:22 AM
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Hill Giant
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Join Date: Jun 2006
Location: New York City
Posts: 180
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Quote:
Originally Posted by sdabbs65
You can update your Items every week.
it's not that hard to do.
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Is there a new/updated/working perl script to do this that I missed?
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11-16-2007, 02:54 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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No. We just created the new columns 13th floor needed, and then tweaked the items as the bug reports came in from TGC. A freshly converted 13th floor dump will not work with EQEmu as they don't use a stackable table, and somewhere along the line Sony changed the bitmask for the ammo slot so that had to be changed back to the old for ammo items to work. There were also a few other tweaks I had to make, but they are in my sql at home. It wasn't all that hard, I am just lucky to have a server with enough players on it to find the bugs quickly.
But for the most part, sdabbs65 is correct. Once you get the initial conversion done, and get a sql with updates made it isn't all that hard to keep up with their updates. This last one was a pain due to the fact that an update hadn't been done in a while, so many new columns where made and almost 10k new items came down.
Last edited by cavedude; 11-16-2007 at 10:59 AM..
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11-19-2007, 12:04 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Gosh, I wish I could brag about having something to do with this, but I hadn't touched items since June.
I'm also finding that equipping my toon with some of the newer fancy items, I am crashing my zones a lot more than before. Maybe I am just_that_oobar?
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11-20-2007, 01:23 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I found that too with my GM account. Grand Creation has gotten a few crashes related to Focus Effects, or at least that's what the core dump claims. Until I've found time to investigate, I've removed any weird equipment from my toon.
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11-20-2007, 02:43 AM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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"weird equipment"= L33t? ubar? or stuff you shouldnt have in the first place? lol
really though , nice work guys
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11-21-2007, 07:45 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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weird = anything not currently supported by the emulator, I imagine.
For instance, I started loading up with all the newest Rogue gear, with stats like +500HP, and found my zones crashing. Not sure if we're breaking something by going over a max int size, or coincidence.
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01-17-2008, 02:40 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Will we ever see Angelox's work on time committed to the source and merged into it? I'm always wary of breaking things by adding too many customizations, and I try to wait for things to get the greenlight and wind up pulled into the latest build. If there's some concerns preventing this, I understand, I was just wondering if it's being considered at all.
Thanks.
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01-17-2008, 03:00 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Angelox made no code changes to time, his changes are all perl scripts and they are perfectly safe to use.
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01-17-2008, 03:54 AM
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Dragon
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Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Ahh. I forgot that quest_globals isn't one of the tables that gets cleared with drop_system. Silly me. Thanks 
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