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  #1  
Old 11-29-2007, 02:54 PM
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Rogean
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Http://www.rogean.com/Zone-BestZ.exe

Haven't tested it myself. Test it out and let me know how it works out. If it looks good I'll commit to code.
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  #2  
Old 11-30-2007, 03:35 AM
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Zandig
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Quote:
Originally Posted by Rogean View Post
Http://www.rogean.com/Zone-BestZ.exe

Haven't tested it myself. Test it out and let me know how it works out. If it looks good I'll commit to code.
Tested various zones and it looks really good so far.
Hopping is gone.
What a sweet fix!
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  #3  
Old 12-01-2007, 04:05 AM
krusher
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Default Pathing Fix

I have created a wiki page listing the new rules required for the pathing Z fix.

Krusher
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  #4  
Old 12-01-2007, 06:13 AM
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Cripp
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to make the rules work(or to even compile properly).. need to add them to the rulesys..

Code:
--- ruletypes.h	2007/11/14 06:13:36	1.11
+++ ruletypes.h	2007/12/01 18:11:14	1.12
@@ -84,6 +84,17 @@
 RULE_BOOL (NPC, UseItemBonusesForNonPets, true)
 RULE_CATEGORY_END()
 
+RULE_CATEGORY( Map )
+RULE_BOOL ( Map, FixPathingZAtWaypoints, false )
+RULE_BOOL ( Map, FixPathingZWhenMoving, false )
+RULE_BOOL ( Map, FixPathingZOnSendTo, false )
+RULE_BOOL ( Map, FixPathingZWhenLoading, false )
+RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20.0 )
+RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 20.0 )
+RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20.0 )
+RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20.0 )
+RULE_CATEGORY_END()
+
 #undef RULE_CATEGORY
 #undef RULE_INT
 #undef RULE_REAL
Code:
--- waypoints.cpp	2007/11/30 19:06:27	1.6
+++ waypoints.cpp	2007/12/01 18:11:14	1.7
@@ -31,6 +31,7 @@
 #include "parser.h"
 #include "StringIDs.h"
 #include "../common/MiscFunctions.h"
+#include "../common/rulesys.h"
 #include "features.h"
 
 static inline float ABS(float x) {
Edit:: im not sure if this was already added to the nightly builds or not.. but it wasnt in cvs.
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Last edited by Cripp; 12-01-2007 at 02:16 PM..
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  #5  
Old 12-04-2007, 05:32 AM
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Zandig
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Quote:
Originally Posted by fathernitwit View Post
OK, by popular demand (aka one dude who cant build), I reworked this stuff to be runtime configurable using the rules system.

Quote:
Originally Posted by krusher View Post
I have created a wiki page listing the new rules required for the pathing Z fix.

Krusher
Thanks all.
Tested with 0.7.0-1068 and it works a treat.
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  #6  
Old 12-04-2007, 10:59 AM
moydock
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Thanks guys, really excited about this new feature.
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