You have to use S3Dspy and find , then extract the texture you want to change and then once you change it use S3Dspy to add that texture back into the client with the same name in the same place you found it. And no matter how many textures you change only you will be able to see it in game unless you give someone else the file you changed to use in their client.
No , you have to change the texture that you extracted and then add it back with the same exact name, when you make a new one you will lose an old one.
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