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Old 12-09-2007, 01:47 AM
a_troll_01's Avatar
a_troll_01
Fire Beetle
 
Join Date: Nov 2007
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Default Intersting Crash problem

I "had" a stable 0.7.0 Nov 30 build and then I added in the Bot build portions.
Replaced the NPC_Spell_Entries
Replaced the EmuShareMem.Dll in my startup
Changed my startup bat to call WorldDebug & ZoneDebugPerl

Now whenever a PC casts a spell the Zone will crash. I am assuming there is a conflict with the change made when I sources NPC_Spell_Entries.

Anyone have any ideas?
  #2  
Old 12-10-2007, 07:01 AM
Teremarr
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Join Date: Dec 2006
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So, are you actually just sticking in the binaries? If you're using the Nov. 30th build, then I'm assuming that you picked up EQEmu-0.7.0-1064. If you used the BOT binaries for EQ-Offline, then you actually back-leveled the running code to something like build 946 or something close. You might be stumbling over both old bugs. Might also have problems with changes/removals from the database.

I wonder... If I look up above, maybe I can find the source. It might be interesting to see if we can just merge his code into an interim build...
  #3  
Old 12-10-2007, 09:45 AM
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a_troll_01
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Correct, I just replaced the binaries from the EQEmu-0.7.0-1065 build with the binaries from the Build.rar found on EQ Offline home page. So, the DB that I am using is from the 1065 build.


Are suggesting that I go back to the DB version from the 946 build? Ugg. That means I'll have to figure out if I can save the account and character info.

Thanks.
  #4  
Old 12-13-2007, 11:39 AM
meshershark
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Join Date: Dec 2007
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Can anyone confirm the latest EQEmu build that is compatible with EQoffline? The two I've seen mentioned are 994 and 946, neither of which appears in the download list.

I'm getting ready to setup a server for solo play and I want to make sure I put it together with compatible pieces from the get go. Thanks.
  #5  
Old 12-13-2007, 12:16 PM
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cavedude
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It uses 992. I had started working on getting merged into the current build but haven't had time to complete that yet.
  #6  
Old 12-14-2007, 08:14 AM
meshershark
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Join Date: Dec 2007
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Thanks.

Are there any compatibility issues between EQoffline and PEQ I need to watch out for, or am I set as long as EQEmu and EQoffline are compatible versions and EQEmu and PEQ are compatible versions?

The reason I ask is, I notice that the latest beta PEQ only needs 0.7.0 base EQEmu, so it should work with 992, but it looks to have been done many months after EQoffline was last updated. Not having setup and worked with any of this stuff yet, I'm not sure how and at what levels they interact. It seems like bots should be fairly independent of zones and quest content, but I just wanted to make sure.

From what I can tell, I should be able to play with bots up through Luclin and most of Ykesha, but not PoP. Does that mean no PoK stones? I'm not averse to roughing it a bit, having started live EQ before PoP (just before Luclin, in fact), but it would be handy to have the stones and spell vendors in PoK since I was used to them before I quit years ago.
  #7  
Old 12-14-2007, 08:35 AM
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cavedude
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Actually, you should be able to use the newest Ykesha db with the older 992 build. Columns and tables were added but not deleted or changed. The server will simply ignore that extra data.

I am not sure how the bots will handle PoP with the flagging system and such. My instincts say the bots are probably just treated as NPCs so they shouldn't need flags, allowing you to progress normally. However, due to the fact that the bot code is based on an older 992 build much of PoP may be buggy and/or completely unplayable. A lot has changed in the code since then that has allowed PoP to function correctly. Though, to answer your question, if you use the Ykesha db the PoK books will be there and PoK at the least will be fully usable.
  #8  
Old 01-16-2008, 02:41 AM
bowmaster
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Join Date: Jan 2007
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Default

how do i get this 2 work ?
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