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  #1  
Old 12-12-2007, 09:12 AM
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With minilogin it already is a single player game, Or more if you want through your LAN? You already have the ability to play it however you want? I don't understand what idea you are trying to extrude that is so different then what is already available? Perhaps I just missed something there....
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Old 12-12-2007, 10:46 AM
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Quote:
Originally Posted by Sakrateri View Post
With minilogin it already is a single player game, Or more if you want through your LAN? You already have the ability to play it however you want? I don't understand what idea you are trying to extrude that is so different then what is already available? Perhaps I just missed something there....
The idea is that you CAN play it through your LAN, but you would download creations that other people have made, play through them, kind of like how people release games in the gaming industry, except they would cost nothing, and would be completely able to be modified to the extent of the everquest client.

That's what my vision is here; open source playgrounds for people in the way that only a few other people have thought of before. (Source Engine, etc.)

It's not anything new; it's reinventing the wheel on what's already there and an attempt to spark creativity in a community.
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Old 12-12-2007, 10:57 AM
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Sorry for double posting, but I left out a few things in my last post and the edit button is no where to be found.

The content in these types of servers would be tuned to solo-play. It's not going to have any original EQ content (well, depending on what you'd like to keep that isn't spawns) but will have the same concept in a smaller scale.

I used The Elder Scrolls as an example because that reflects my idea the most. It reflects the idea of everquest, but I feel the emulator has more customization opportunities in its current state than most people realize.

Just a few things I forgot, again, sorry for double posting.
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Old 12-12-2007, 01:33 PM
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Interesting idea if I understand it correctly.

There is no reason you can't make your own DB and quests and distribute them. Lots of people here have given away their custom setups over the years.

But, I don't think it's a simple task to create a complete server, especially if you plan on starting with an empty DB. Not many people would want to invest the time it would take to create one from scratch. It seems to me that a more fluid model would be to make mods for existing DB's like PeQ or AX.

Then people could download the core DB and grab a Secrets_Nektulos_Mod_V.1 which contains your version of Nek forrest. Or possibly a whole expansion mod or something.
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Old 12-12-2007, 02:16 PM
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Excellent idea. I think my version (if I made one) would require quest driven level advancement, so that questing (playing) was a bit more linear, with an open-ended feel.

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Old 12-12-2007, 03:57 PM
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Quote:
Originally Posted by Theeper View Post
Interesting idea if I understand it correctly.

There is no reason you can't make your own DB and quests and distribute them. Lots of people here have given away their custom setups over the years.

But, I don't think it's a simple task to create a complete server, especially if you plan on starting with an empty DB. Not many people would want to invest the time it would take to create one from scratch. It seems to me that a more fluid model would be to make mods for existing DB's like PeQ or AX.

Then people could download the core DB and grab a Secrets_Nektulos_Mod_V.1 which contains your version of Nek forrest. Or possibly a whole expansion mod or something.
This is sort of what I was aiming for, personally. Anything that would mod a database or add on to it which was not in original EQ, whether it be a whole new database, or just a new zone (that in your example, would tie to EQ lore.)

Maybe i'll even release a few custom zones for the community to use and modify to their likes.

We'll see.
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Old 12-12-2007, 09:48 PM
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/cough Nug Blazers /cough
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Old 12-13-2007, 04:04 AM
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/cough Nug Blazers /cough
Cripp's server is an excellent example of this idea.

<3 cripp
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