Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-14-2007, 08:35 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Actually, you should be able to use the newest Ykesha db with the older 992 build. Columns and tables were added but not deleted or changed. The server will simply ignore that extra data.

I am not sure how the bots will handle PoP with the flagging system and such. My instincts say the bots are probably just treated as NPCs so they shouldn't need flags, allowing you to progress normally. However, due to the fact that the bot code is based on an older 992 build much of PoP may be buggy and/or completely unplayable. A lot has changed in the code since then that has allowed PoP to function correctly. Though, to answer your question, if you use the Ykesha db the PoK books will be there and PoK at the least will be fully usable.
  #2  
Old 12-26-2007, 08:55 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

As previously stated, I already ported the 992 bot work to a much newer release, but poor Magoth didn't have the time to really check my work. I would be happy to re-post it (I think my last port was to 1035 or so). The reason I hadn't bothered to do it to current is mostly because Mag was considering making it more "modular", and it made no sense to keep bumping the bot code every core release.

Cavedude, if you want my code, let me know. It worked, but I haven't been able to really give it a good test. Might be a good place to start. But lots has changed since 1035. Might be worth starting from scratch.
  #3  
Old 01-01-2008, 03:31 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

JA, I'd love to take a look at your code. My hope is we can get it current as this system is really nifty and I'd hate to lose it due to it being in an obsolete build.
  #4  
Old 01-06-2008, 11:43 AM
burnme
Fire Beetle
 
Join Date: Dec 2007
Posts: 3
Default

Hey there. Did anyone ever finish typing up full custom npc_spells_entries for the bots so they cast the right spells at the right levels?

I've been using the bots and messing around with customizing them for a while now, and I'm frustrated by their casting (often very) incorrect spells. It's pretty bad at the mid-high level ranges, with level 65 magicians not even using their latest pets!

Anyway, just thought I'd ask here if whoever said they were going to do it was finished yet, and also to make a request to Magoth or anyone else who might be able to do it: Could the bots or whatever's necessary be tweaked so that pet-centric classes heal and haste their pets?

Thanks.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:48 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3