Not sure how it's done entirely - but it's how it's done.. you don't honestly think on EQLive they have servers with like 256 billion MB's of memory to handle the server load for 1500+ players per server do you?
How much ram does each server hampster have? LOL But sincerely - that's how it's done, just a multitude of different servers all interconnected to help handle the load. That's how they can have so many static zones. The really big issue is handling the bandwidth load from all the players.
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