Quote:
Originally Posted by cavedude
As for mobs in the water... there currently is no way for us to tell where water exists in the map.
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I found this old post by Windcatcher:
http://www.eqemulator.net/forums/sho...highlight=.wld
Which talks about how water/lava region information is stored in the zone S3D file. Maybe with this, along with the OpenZone source code, and the .WLD reference linked here:
http://www.eqemulator.net/forums/sho...highlight=.wld
I might be able to figure out how to extract this information from the S3D into a format that can be loaded and used in the emulator. I'll give it a shot.