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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 12-26-2007, 05:13 AM
Qillz
Fire Beetle
 
Join Date: Nov 2007
Posts: 4
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I've experienced all of the issues listed above. Also, the charmed pet health bar does not show up in the group window under your health bar like on live, so without targeting pet you cannot tell it's health.
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  #2  
Old 04-11-2008, 02:37 PM
Faza
Sarnak
 
Join Date: Apr 2008
Posts: 30
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anyone know where the 1-charmed-pet-per-character rule is rooted?

was wondering about, say, an AE charm spell or just the ability to recast charm on new pets ... i didn't see a check within the spell to see if the player already has a charmed pet, but i didn't look as closely as i'm sure you all have
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  #3  
Old 09-09-2008, 08:50 AM
Gegan
Fire Beetle
 
Join Date: Sep 2008
Location: Riverside
Posts: 4
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I also noticed no wear off message for charm...as a bard with short duration charms it can be difficult to figure out whats going on sometime or if the charm is still on or not if you are using it as a means of ccing.
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  #4  
Old 10-23-2008, 06:11 PM
ohnoez1
Fire Beetle
 
Join Date: Aug 2008
Location: Somewhere
Posts: 9
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I think there is actually a fundamental problem with what's happening when an NPC is charmed (which has symptoms like not bringing up the pet window, for example); the charmed NPC is not acting like a pet except to the extent that it responds to its master being damaged, and to certain pet commands.

For example:
F1 will not target the pet, but F8 will (it should not target friendly targets).

I'm not sure what implementation would look like... especially because I'm no where near the level of getting into the very impressive coding that the entire EQEmu team has put together. But it seems that charms need to actually change the type of creature to a pet of the caster, and communicate that the change has occurred to the client.
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