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  #1  
Old 01-11-2008, 03:08 PM
wraithlord98
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Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved from Najena in the first place).
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  #2  
Old 01-11-2008, 05:39 PM
rojadruid
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Quote:
Originally Posted by wraithlord98 View Post
Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved from Najena in the first place).
Okay two of the three zones that you can find the AC in are correct there is one other zone he can be found in and that is South Karana.

It went from most rare being in SK to least rare being OOT with Sro in the middle.

In Sro he is on the same spawn table as the named giant terantula<sp> and if memory serves should only have a 1% chance to spawn.
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  #3  
Old 01-11-2008, 05:45 PM
Angelox
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He spawns in four zones;
http://eqbeastiary.allakhazam.com/search.shtml?id=3452
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  #4  
Old 01-12-2008, 04:39 AM
blackjack1
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Quote:
Originally Posted by Angelox View Post
i have a couple old posts in the comments in that link. one under acientcyclops, another somewhere posted 2001. The other week when i was sick even did many searches using waybackmachine.. which brought up lots of posts from dead blogs from old server forums.

seems nobody ever revealed the true spawn cycle. the best one I found mentioned hussain,terrantula, a named jackle, and mummie cycle.

there is no way for packet collector to extrapolate relationships between spawns I would assume, also would think would have to run a statistical program in order analyise the results? no? I had a friend working in SOE as intern managing DB work for EQ product even he could not get at the spawn info. I used to read the logs of ShowEQ and it told me nothing. Maybe I am not that good at puzzels but never found the formula. As you mentioned things allways happend way way way to fast to get a handle on what was going on. If there was an empty S. Ro on a server somewhere would make an account just to watch the spawn for fun.

Its a little obsession I have just kind of like who shot JFK after spending so many months on it back in the day.

AC 30+ times, Lodizil 20+, Pizjin 7 times, Hadden 10+, Bildge 4+ (never dropped totem - now thats an ultra rare spawn), Unicorn S.Karana 1, and a bunch of lucky rolls.

Last edited by blackjack1; 01-12-2008 at 12:42 PM..
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  #5  
Old 01-16-2008, 03:29 PM
Davood
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Join Date: Jan 2005
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the spawn mechanic is the same as quillemaine

the npc that can spawn him changes after each spawn, and you need to spawn him once, and let the zone full pop, then kill him, and watch the npc that pops again 96 seconds later, basically you could chain pop the AC if you were able to have the zone to yourself, same with quillemaine, I farmed 35 cloaks from quillemaine one afternoon on live ( I was cycling toons out fast haha )

I can provide more details if you want but that's the gist of it and why it was so "rare" and hard to "camp" but if you had MQ running and knew what you were doing you could / can chain it
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  #6  
Old 01-17-2008, 02:39 AM
Angelox
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If you have info on this ph and how it works, please post, I'd also be interested in any new info you have on Quillmane and what ever else you camped. I will eventually get to what you posted and have the spawns mimic that.

I re-did spawns like Quilmane and Bilge, you can edit the scripts/spawns and make them real rare or as common as you want. I think If you had a Classic server with original zones only, then these legendary spawns need to be rare. I tried to follow with what I read on the net on these spawns, so it would act like on live. But I could possibly make the spawn so random and rare, even I wouldn't know where he spawned, and would not be able to figure it out.
Thanks

Quote:
Originally Posted by Davood View Post
the spawn mechanic is the same as quillemaine

the npc that can spawn him changes after each spawn, and you need to spawn him once, and let the zone full pop, then kill him, and watch the npc that pops again 96 seconds later, basically you could chain pop the AC if you were able to have the zone to yourself, same with quillemaine, I farmed 35 cloaks from quillemaine one afternoon on live ( I was cycling toons out fast haha )

I can provide more details if you want but that's the gist of it and why it was so "rare" and hard to "camp" but if you had MQ running and knew what you were doing you could / can chain it
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  #7  
Old 01-17-2008, 05:46 AM
blackjack1
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Join Date: Jan 2008
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Quote:
Originally Posted by Davood View Post
the spawn mechanic is the same as quillemaine

the npc that can spawn him changes after each spawn, and you need to spawn him once, and let the zone full pop, then kill him, and watch the npc that pops again 96 seconds later, basically you could chain pop the AC if you were able to have the zone to yourself
So there is no fixed point it could be anywhere in the zone? just the mob that pops 96 secconds from his last death? By that theary you could spawn 37 Acient Cyclopses per hour? How did you come up with this conclusion?

We used to kill everything on the sand I mean everything, i would think that the 96 seccond spawn would have been killed and we would have seen him by this theary. Please explain this is very interesting.
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  #8  
Old 01-19-2008, 03:13 AM
Davood
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ok ill explain in detail the quillemain spawn schemata right here :

imagine horizontal lines on the map from just 3 feet south of the gnoll spires and just under the bottom of the aviak village.

scattered randomly between those two lines are about 100-150 different spawn points for quillemain and quillemain phs.

Each time one dies, another spawn point is randomly selected (76?)96 seconds later, and will either spawn quillemaine, or a ph. The only way to prove this is to catch the ph, and be the only one in the zone, kill it, and kill the npc that repops elsewhere.

another way is to stand just south of the spires and kill npcs as they walk by, and set a timer for about 80 seconds and see what npcs spawn around that time window, kill those and see if any are a scattered repeating spawn, if so you found the ph cycle, if not try again.

To prove this on test you NEED macroquest, you use mapfilter custom, and just kill the npc that appears every 80ish seconds. Once I figured this out it was hilarious.

The same thing works for the AC, and i'm sure there are some other intersting spawn mechanics too somewhere else in game.

"Clearing the entire zone" over and over isnt' going to make it pop because each time you "Clear the entire zone" you are only killing the ph once
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