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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 01-14-2008, 06:56 AM
AndMetal
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Quote:
Originally Posted by kc5wee View Post
Here is an example of a spell I created, called "Flaming Fire", for a level 10 Wizard, costing 100 mana for 10 damage. (I know, bad ratio, but I wanted to see it work)

5000^Flaming Fire^PLAYER_1^^^^ You been hit by Flaming Fire^ is on fire^^150^0^0^0^1000^1500^25000^0^0^0^100^-10^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^0^0^0^0^0^0^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^ 0^0^0^0^0^5^0^24^-1^0^0^255^255^255^255^255^255^255^255^255^255^255^ 10^255^255^255^255^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0

Format of this file:
id,name,activated,aeduration,aerange,attrib1,attri b2,attrib3,attrib4,attrib5,attrib6,attrib7,attrib8 ,attrib9,att
rib10,attrib11,attrib12,autocast,autocasttext,base 1,base2,base3,base4,base5,base6,base7,base8,base9, base10,base1
1,base12,bookicon,brdlevel,bstlevel,calc1,calc2,ca lc3,calc4,calc5,calc6,calc7,calc8,calc9,calc10,cal c11,calc12,c
astinganim,castingtime,castmsg1,castmsg2,castmsg3, castmsg4,castmsg5,classes,clrlevel,deities,deletab le,desc1,des
c2,desc3,desc4,desc5,desc6,desc7,desc8,desc9,desc1 0,desc11,desc12,descnum,dotstackingexempt,drulevel ,duration,du
rationformula,durationtext,enclevel,environment,ex tra,fizzleadj,fizzletime,foci,focus1,focus2,focus3 ,focus4,focu
sitems,gemicon,lighttype,location,maglevel,manacos t,max1,max2,max3,max4,max5,max6,max7,max8,max9,max 10,max11,max
12,maxduration,minduration,minlevel,mnklevel,necle vel,pallevel,pushback,pushup,range,reagentcount1,r eagentcount2
,reagentcount3,reagentcount4,reagentid1,reagentid2 ,reagentid3,reagentid4,reagents,recasttime,resist, resistadj,rn
glevel,roglevel,shdlevel,shmlevel,shortbuff,skill, source,spaindex,spellanim,spellicon,spelltype,targ etanim,targe
ttype,targname,timeofday,traveltype,uninterruptabl e,unknown112,unknown113,unknown129,unknown130,unkn own131,unkno
wn139,unknown140,unknown141,unknown144,unknown145, unknown146,unknown147,unknown148,unknown149,unknow n150,unknown
151,unknown152,unknown153,updated,warlevel,wizleve l
I'm not trying to rock the boat here, but this information is actually incorrect.

Back in October (after this post was made), I created a resource in the Wiki based on the OpenSpell XML file. It is by no means complete (as in, missing descriptions about several of the fields), but of course others are welcome to contribute to it

There are a total of 203 fields (labeled field0 through field202), and are in a fairly different order than listed above.
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  #2  
Old 01-14-2008, 02:32 PM
GeorgeS
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With the number of fields (like items table), this is hard work to code. I spent several months writing eqitems item editor, and a spell editor is also no simple feat - hence the very very few out there.

I still abide what I said, and will eventually write the program, but we'll see how it goes. I should have time next week open for programing this

One thing I would prefer is to upload this as a table and not work from a flat text file (nightmare to parse). It will create the file when you're done so that the spells will work in game.

I really wish the spells were in a table...

GeorgeS
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  #3  
Old 01-14-2008, 02:59 PM
Dispair2
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Quote:
Originally Posted by GeorgeS View Post
With the number of fields (like items table), this is hard work to code. I spent several months writing eqitems item editor, and a spell editor is also no simple feat - hence the very very few out there.

I still abide what I said, and will eventually write the program, but we'll see how it goes. I should have time next week open for programing this

One thing I would prefer is to upload this as a table and not work from a flat text file (nightmare to parse). It will create the file when you're done so that the spells will work in game.

I really wish the spells were in a table...

GeorgeS
Yes, I think you are correct that this would be easier if it were in a table. If i was to write code for this is say vb.net i would have the program import the file to an SQL table seeing as we are all already using MySQL and then edit the DB to make changes then write a new .txt file for publication. as i am sure their are a ton of people already working on this i will most likely not hammer away at it however, i will play with it a little over the next week while i am off of work and see if i can't get a moderately functional design together for everyone to play with.
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  #4  
Old 01-14-2008, 03:35 PM
Dispair2
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Default I couldent edit earlier post

This is a bad Guide: Spells_us.txt
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  #5  
Old 01-14-2008, 04:22 PM
AndMetal
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Quote:
Originally Posted by Dispair2 View Post
This is a bad Guide: Spells_us.txt
Quote:
Originally Posted by AndMetal View Post
It is by no means complete (as in, missing descriptions about several of the fields), but of course others are welcome to contribute to it
Quote:
Originally Posted by Dispair2 View Post
i will play with it a little over the next week while i am off of work and see if i can't get a moderately functional design together for everyone to play with.
Nuff said
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  #6  
Old 01-15-2008, 07:23 AM
TheLieka
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That guide is actually pretty good. It identifies the values used by OpenSpell. It's a very handy reference when you're digging through the spell file with excel trying to adjust a batch of spells. In fact, I've got it saved as a favorite.

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  #7  
Old 01-15-2008, 03:18 PM
Dispair2
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Default looking back

I looked back over the wiki about the spells file and i am not sure if i am just too simple to understand but it seams like allot of things are off on that file from my spells files that or their are allot of spells that have a 0 mana cost and so on. Also can anyone give me a broken down side by side list of what the fields are? I have been pulling it apart my self in word and just can not seam to decipher it.
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