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  #1  
Old 01-15-2008, 01:27 PM
Knightly
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Join Date: Nov 2006
Location: Honolulu, HI
Posts: 91
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I did get a chance to test this and removing:
Code:
	if(!HasSkill(BIND_WOUND))
		return;
Does fix it as an interim solution until KLS has a chance to submit the real fix.
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  #2  
Old 01-15-2008, 05:32 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Actually that's the fix all together, bind wound shouldn't be checking for skill since everyone has it and it should work at 0.
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