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  #1  
Old 01-16-2008, 02:41 AM
bowmaster
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how do i get this 2 work ?
  #2  
Old 01-16-2008, 04:19 AM
Congdar
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Join Date: Jul 2007
Location: my own little world
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I've managed to merge the bots code into a 1071 build but there are issues. Here
I can create bots but...

The caster bots only cast a few spells and only the low level spells even if the bots are level 65.
The zone crashes if you try to fight something.

What I haven't done is gone through the code to change anything. I just merged it all inside #ifdef EQBOTS

I can see where Magoth78 has copied some existing methods and modified them to be his new methods. The problem is that the methods he has copied from have been changed/improved and now those changes need to be reflected in the eqbots code.

Has anyone else done any work on this? Magoth78 coming back would be a great help but I haven't seen him post in a while.

Last edited by Congdar; 01-16-2008 at 12:23 PM..
  #3  
Old 01-19-2008, 02:50 AM
a_troll_01's Avatar
a_troll_01
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Join Date: Nov 2007
Posts: 12
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The low level spell casting problem is a DB issue not a code problem. You can modify the "npc_spell_entries" table and change what spells ALL NPC will cast or you can define a new npc types and build a spell table for them.
  #4  
Old 01-19-2008, 01:38 PM
Congdar
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Location: my own little world
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So I figured out that the bots would cast the correct level spells after I updated them then removed them from the group and then spawned them again.

They fight and kill the monsters fine too.

If you try to trade with them the zone crashes. I went and downloaded Magoth's current source and got it to build and it has the same bug as the 1077 sources i've diff'd to.

Does anyone have a working set of Magoth's source?
  #5  
Old 01-26-2008, 05:25 AM
John Adams
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Magoth also provided binaries, you should try them too just to make sure BOTS are working at all for you.
  #6  
Old 01-27-2008, 05:03 AM
Magoth78
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Hello,

I'm sorry about not giving any information on this project. There reasons are :

#1 When I've stopped this project, the bots were working correctly wit hthe old code except, maybe, some spells as related in this topic. But that's just a database's entries issues.
#2 In order to have the bots working with the newer version, I wanted to make the bot system totally independant and "pluggable" to the emu's code at any time on any emu's official version. That's a lot of work that requires time, feeling, etc... wich I have not actually.
#3 I've started a similar project on WoW based on the emu Mangos. (didn't really finish it though bots are working correctly :> )
#4 I'm now playing EQ2 a lot and I like it.

Richardo> It'd be easily doable with a bit of c++ knowledge (wich you have, don't you?)

G'day,
Mag
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  #7  
Old 02-01-2008, 03:18 AM
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a_troll_01
Fire Beetle
 
Join Date: Nov 2007
Posts: 12
Default BOT code on 1086

I have rolled the BOT code, with some tweaks, into the 1086 build.
1. BOT pathing
2. BOT Item exchange, including rings, bracers, and earrings(2 slots)
3. Zerkers are working
4. Beastlords melee
5. Rogues and Rangers don't crash the zone
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