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  #1  
Old 01-17-2008, 04:42 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
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Now that that's said, I don't think we would have to go into that much detail to start. Baby steps. The first set of titles that were implemented in the game were the AA titles. Those came with Luclin, and were strictly dictated by your class and sex and how many AA points you had spent in each tab.

Only later were titles implemented for tradeskills and epics, and the actual Titles menu came around the same time (which is in the Titanium client) that would let you pick from various ones that you have accrued.

I'd love to see even the first system implemented, but it's sure beyond me to do so. Hopefully I've pulled some information together for anyone who wishes to take it on, and Xenu be praised if they decide to
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  #2  
Old 01-17-2008, 05:35 AM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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yes, like said So_1337, i also was refering to first system implemented of titles, dictated by your class and sex and how many AA points you had spent in each tab.

Yes sfisque, I think that u idea for develop it is better. For the first system of titles, u only would need one column, and show that column + character name. The next step would be use a check when u get a AA for modify that column in function of u class, number of AA's, and gender.
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  #3  
Old 01-17-2008, 05:37 PM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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I'm not sure if this will help, but there is a section in the Profile blob that corresponds to a title and a suffix. The title is at 2384 and is 32 bytes long. The suffix is at 2416 and is also 32 bytes long. However, I'm not sure if the emu supports reading from that location (would require digging through the source code).
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  #4  
Old 01-21-2008, 04:53 AM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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Thank You AndMetal, perhaps the titles require less work in eqemu that i had though. I cant wait to see my title of Elder in my toy
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