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  #1  
Old 01-21-2008, 09:04 AM
AndMetal
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After doing some more digging, I answered my first question. The spells are loaded in EMuShareMem using EMuShareMem/Spells.cpp. Unfortunately, I can't make much sense out of it.
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  #2  
Old 01-28-2008, 12:11 AM
Davood
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assuming you want to do it all with a db,,

what if you made spells work by #cast 1-9 and text based spellbook? :P

then you could setup the spellbook to let you do searches

#book list 1 30
level range 1 to 30

and mem a spell !

#book mem 1 321

(casting slot 1, spell 321 from book)

then you could create tiers of spells all the way to 250 ! hahaha..............

mind you the players might balk at having to use commands for everything spell related, even though they can make hotkeys.

ok i experienced a momentary "mr wee" there... .. but seriously !
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  #3  
Old 01-28-2008, 03:25 AM
narcberry
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This would make the server much cleaner, make spell editing easier and faster. It also means an extra installation step to convert the spells file into the db. Hope to see this soon.
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  #4  
Old 09-10-2008, 02:20 PM
AndMetal
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I have finally decided to give this a shot, but I wanted to see if I could get some feedback.

I found where the functions are that actually load the spells from the spells_us.txt file, which is in zone/net.cpp. For the life of me, I can't figure out why they would be defined in the net code. Sure, I could just add some #include's to allow database functionality, but if possible, I'd rather put it in a more appropriate spot (zone/zonedb.cpp maybe?)

The feedback I'm looking for is this: would it be better to leave the code where it is, in zone/net.cpp, or should I put it somewhere else? And if I put it somewhere else, where should it go?
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  #5  
Old 09-10-2008, 02:32 PM
So_1337
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Join Date: May 2006
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If you use the PHP editor, the spells already have to be pulled into the database. So it's been done already for another purpose, just not actually used by the server. Might check that out.
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  #6  
Old 09-10-2008, 07:35 PM
KLS
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zone/net.cpp is actually not named very well it should be named something like main.cpp as it is what actually contains the main() program. It's probably defined there because it was implemented rather early and that's a trivial way to get access to spells throughout the code.
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  #7  
Old 09-11-2008, 02:18 PM
AndMetal
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That makes sense.

I think I might actually be lucky, because I think dbcore functions (RunQuery mainly) are accessible, although I'm not sure how because it's not #include'd directly. If not, I'll just add it, but I've already made about 1/3 of the changes needed, so hopefully I'll be able to start compiling & testing it by this weekend.
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