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  #1  
Old 01-29-2008, 01:48 PM
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cavedude
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Somebody's not reading the changelogs

==01/09/2008
KLS: Starting items will now be saved if they are placed in slots other than the primary 8, this includes inside bags and on the character's inventory and bank slots
KLS: Kick at level 55 or higher now has a chance to act as a spell interrupt as bash does.
KLS: (TheLieka) Stun Immunity for Frontal Stuns on Ogres
KLS: (TheLieka) Added out of combat regen to NPCs based on rule NPC:OOCRegen
KLS: NPCs with quests using the Perl Quest Parser should no longer stop if they do not have an EVENT_SAY sub
KLS: /autofire cleaned up some, fixed many situations where it shouldn't fire and it now will auto. use throwing weapons as well as bows
KLS: Ranged and Throwing attacks will break invis. correctly.
KLS: Added the following rules:
Character:HealOnLevel (Default: false)
Character:FeignKillsPet (Default: false)
Character:ItemManaRegenCap (Default: 15)
Character:ItemHealthRegenCap (Default: 15)
Combat:UseIntervalAC (Default: false)
Combat:PetAttackMagicLevel (Default: 30)
NPC:SayPauseTimeInSec (Default: 5)
NPC:OOCRegen (Default: 0)
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  #2  
Old 01-29-2008, 01:58 PM
ChaosSlayer
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wait - it sais NPC:OOCRegen (Default: 0)
what about players??
and what abotu mana regeneration


oh Cavedude - I just downloaded your peq DB.. and I hope it includes all the latest things, like watermaps and whatever =)

Unfrotunately.. I can't seem to find instruction how to install it...

Th very first I did it was using the CVS... but nwo since I have the sql file - is there a simpler way of turning it into an actual db?

thanks much =)

Last edited by ChaosSlayer; 01-29-2008 at 10:03 PM..
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  #3  
Old 01-29-2008, 02:50 PM
KLS
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I haven't added PC regen yet, this is true. NPC do have ooc regen tho! Hopefully someday soon we can do pc regen it's a bit more complicated than npc regen though.
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  #4  
Old 01-29-2008, 02:53 PM
ChaosSlayer
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Quote:
Originally Posted by KLS View Post
I haven't added PC regen yet, this is true. NPC do have ooc regen tho! Hopefully someday soon we can do pc regen it's a bit more complicated than npc regen though.
oh thanks KSL for looking into that =)

it would be good feature to have wihotu going crazy of %% rates for general hp/mana reg just to reduce downtime
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  #5  
Old 01-30-2008, 01:02 AM
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cavedude
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You need to use the newest (correct) CVS for that data. The releases don't have them.
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  #6  
Old 01-30-2008, 05:53 AM
ChaosSlayer
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Quote:
Originally Posted by cavedude View Post
You need to use the newest (correct) CVS for that data. The releases don't have them.
Cavedude - I am looking at the ruke_values.sql which obtained from CVS last ngiht.

Quote:
INSERT INTO `rule_values` VALUES (0,'GM:MinStatusToZoneAnywhere','250'),(0,'Charact er:MaxLevel','65'),(0,'Character:LeaveCorpses','tr ue'),(0,'Character:LeaveNakedCorpses','true'),(0,' Character:ExpMultiplier','0.75'),(0,'Characterea thExpLossLevel','10'),(0,'Character:CorpseDecayTim eMS','86400000'),(0,'Character:AutosaveIntervalS', '300'),(0,'Character:HPRegenMultiplier','100'),(0, 'Character:ManaRegenMultiplier','100'),(0,'Charact er:EnduranceRegenMultiplier','100'),(0,'Guild:MaxM embers','2048'),(0,'Skills:MaxTrainTradeskills','2 1'),(0,'Pets:AttackCommandRange','150'),(0,'World: ZoneAutobootTimeoutMS','120000'),(0,'World:ClientK eepaliveTimeoutMS','95000'),(0,'Aggro:PetSpellAggr oMod','10'),(0,'Aggro:SongAggroMod','33'),(0,'Aggr o:SpellAggroMod','100'),(0,'Combat:BaseCritChance' ,'0.0'),(0,'Combat:WarBerBaseCritChance','0.03'),( 0,'Combat:BerserkBaseCritChance','0.06'),(0,'Comba t:NPCBashKickLevel','6'),(0,'Character:Consumption Multiplier','200'),(0,'Spells:AutoResistDiff','15' ),(0,'Spells:ResistChance','2.0'),(0,'Spells:Resis tMod','0.40'),(0,'Spells:PartialHitChance','0.7'), (0,'Combat:ClientBaseCritChance','0.0'),(0,'Zone:N PCGlobalPositionUpdateInterval','60000'),(0,'NPC:M inorNPCCorpseDecayTimeMS','600000'),(0,'NPC:MajorN PCCorpseDecayTimeMS','1200000'),(0,'Zone:Graveyard TimeMS','1200000'),(0,'Zone:EnableShadowrest','1') ,(0,'Map:FixPathingZWhenLoading','true'),(0,'Map:F ixPathingZAtWaypoints','false'),(0,'Map:FixPathing ZWhenMoving','true'),(0,'Map:FixPathingZOnSendTo', 'true'),(0,'Zone:ClientLinkdeadMS','180000'),(0,'N PC:UseItemBonusesForNonPets','true'),(0,'Map:FixPa thingZMaxDeltaSendTo','20.0'),(0,'Map:FixPathingZM axDeltaLoading','20.0'),(0,'Map:FixPathingZMaxDelt aMoving','20.0'),(0,'Map:FixPathingZMaxDeltaWaypoi nt','20.0'),(0,'Character:HealOnLevel','false'),(0 ,'Character:FeignKillsPet','false'),(0,'Character: ItemManaRegenCap','15'),(0,'Character:ItemHealthRe genCap','15'),(0,'Combat:UseIntervalAC','true'),(0 ,'Combat:PetAttackMagicLevel','30'),(0,'NPC:SayPau seTimeInSec','10'),(0,'NPC:OOCRegen','0.66'),(0,'A ggro:SmartAggroList','true'),(0,'Aggro:SittingAggr oMod','35'),(0,'Aggro:MeleeRangeAggroMod','20'),(0 ,'Aggro:CurrentTargetAggroMod','0'),(0,'Aggro:Crit icallyWoundedAggroMod','100'),(0,'Aggro:SlowAggroM od','450'),(0,'Aggro:IncapacitateAggroMod','500'), (0,'Aggro:MovementImpairAggroMod','175'),(0,'NPC:B uffFriends','true'),(0,'CharactereathItemLossLev el','10'),(0,'Watermap:CheckWaypointsInWaterWhenLo ading','true'),(0,'Watermap:CheckForWaterAtWaypoin ts','false'),(0,'Watermap:CheckForWaterWhenMoving' ,'true'),(0,'Watermap:CheckForWaterOnSendTo','true '),(0,'Watermap:CheckForWaterWhenFishing','true'), (0,'Watermap:FishingRodLength','30'),(0,'Watermap: FishingLineLength','40');

I don't see players OOC reg/mana =(

To: Annihilator
True, but this don't mean we need to punish players in anyway imagineable like evil SOE does =P
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  #7  
Old 01-30-2008, 07:51 AM
So_1337
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NPC regen is in there: (0,'NPC:OOCRegen','0.66')

However, and KimLS mentioned this, player regen is quite a way off.
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  #8  
Old 01-29-2008, 02:52 PM
ChaosSlayer
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update: oh Cavedude I have installed the Db i downlaoded from your main site and it is missing some of recent changes... I think - in particular there is no rules or variables section at all...
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