Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-30-2008, 11:49 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

sorry to bumb this...
but can someone actualy explain to me HOW to make zone to be Static? =)

Thank you much =)
Reply With Quote
  #2  
Old 01-30-2008, 01:25 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Lets say you wanted to make the starting cities static- and akanon was the first one you were going to add;
first you need to make a new entry in table "launcher", you could call it "Cities" and the entry would look like
Quote:
+---------+----------+
| name | dynamics |
+---------+----------+
| Cities | 0 |
next you need to go to "launcher_zones" and add aknon;
Quote:
+----------+---------------+------+
| launcher | zone | port |
+----------+---------------+------+
| Cities | akanon | 1200 |
You can add all the zones you want and classify them under "Cities"

Finally, you make an entry in your start up script;
Quote:
./eqlaunch Cities &
depending on how many cities you launch you should delay the script so they won't run into each other;
Quote:
sleep 120
heres what mine looks like;
launcher_zones
Quote:
+----------+---------------+------+
| launcher | zone | port |
+----------+---------------+------+
| Cities | akanon | 1200 |
| Cities | erudnext | 1201 |
| Cities | felwithea | 1202 |
| Cities | felwitheb | 1203 |
| Cities | freporte | 1204 |
| Cities | freportew | 1205 |
| Cities | freportn | 1206 |
| Cities | gfaydark | 1207 |
| Cities | halas | 1208 |
| Cities | kaladima | 1209 |
| Cities | kaladimb | 1210 |
| Cities | neriaka | 1211 |
| Cities | neriakb | 1212 |
| Cities | neriakc | 1213 |
| Cities | paineel | 1214 |
| Cities | qeynos | 1215 |
| Cities | qeynos2 | 1216 |
| Cities | rivervale | 1217 |
| Classic | crushbone | 1223 |
| Classic | kithicor | 1218 |
| Classic | lakerathe | 1219 |
| LoY | dulak | 1221 |
| LoY | gunthak | 1220 |
| LoY | nadox | 1222 |
| Cities | swampofnohope | 1223 |
| Cities | tutorialb | 1224 |
| Cities | poknowledge | 1225 |
+----------+---------------+------+
launcher;
Quote:
+---------+----------+
| name | dynamics |
+---------+----------+
| Cities | 0 |
| Classic | 0 |
| DoD | 0 |
| GoD | 0 |
| Kunark | 0 |
| LoY | 0 |
| Luclin | 0 |
| OoW | 0 |
| PoP | 0 |
| Velious | 0 |
| zones | 5 |
+---------+----------+
I don't use a lot of the entries in launcher yet, but have them there incase I ever want to
Reply With Quote
  #3  
Old 01-31-2008, 11:16 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

wow thats a lot of data...

Thank you Angelox I will sure put it into good use =)
Reply With Quote
  #4  
Old 01-31-2008, 11:39 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default

Thanks, this was very helpful to me as well.
__________________
Thanks for answering my questions.
My Website
Reply With Quote
  #5  
Old 01-31-2008, 11:54 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

And me. I wanted to know, but was afraid to bump this =P Thanks for taking one for the team, Chaos!
Reply With Quote
  #6  
Old 01-31-2008, 12:38 PM
circuitdragon
Sarnak
 
Join Date: Jun 2003
Posts: 57
Default

Just wondering here....but I have never edited anything besides my entires for the zones in the DB. Just one entry in "zones" for my dynamics, and my statics in the other. Works just fine with only editing those, question is, is that maybe not recommended? Just trying to see if I have unfinished editing to do.
__________________
You can do nothing, and fail all the time. Or you can try something, and win some of the time.
Reply With Quote
  #7  
Old 02-03-2008, 11:28 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

My opinion;
I used to like statics mainly because they had some concept of time, didn't like the idea of loading into a dynamic zone always at 8:00 am. This has been solved with the recent night and day scripts.

The main reason for statics is for heavy traffic servers (servers with many players), but if you just have a server for yourself or you and a few players, dynamic takes up less memory and CPU use.

Other than that the only other reason I can think of for a static is, the zone remains the same even when you die/leave and come back. Maybe you were camping a named NPC and finally got him to pop, but got yourself killed; when you came back, he'd still be there. Since most (if not all) servers have rare spawns/drops much more common than on live, this is not needed either.



Quote:
Originally Posted by circuitdragon View Post
Just wondering here....but I have never edited anything besides my entires for the zones in the DB. Just one entry in "zones" for my dynamics, and my statics in the other. Works just fine with only editing those, question is, is that maybe not recommended? Just trying to see if I have unfinished editing to do.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:24 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3